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Collision problem, WED? [SOLVED]
#298090
11/11/09 21:52
11/11/09 21:52
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Joined: Nov 2009
Posts: 21
Danbannan
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Last edited by Danbannan; 11/12/09 15:37.
Modeller and texturer (3dsMax, Photoshop, Zbrush)
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Re: Collision problem, WED?
[Re: Enduriel]
#298113
11/11/09 23:57
11/11/09 23:57
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Posts: 21
Danbannan
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Thanks for the reply Enduriel!
Yes, i have set the polygon flag, with no luck. The ball is working just fine if i drop in a big room with 4 walls. I have tried with just quad's in mesh, tri's in mesh and with a "shell around the mesh to give it thickness, so far no luck. This is very wierd. Could you or anyone else in that case look at my project setup? I would appreciate it alot. Btw, great software, lots of opportunity!
Last edited by Danbannan; 11/12/09 00:00.
Modeller and texturer (3dsMax, Photoshop, Zbrush)
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Re: Collision problem, WED?
[Re: jcl]
#298137
11/12/09 11:56
11/12/09 11:56
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Danbannan
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jcl: Thanks for the help, i found out that it have nothing to do with my models at all! is the commercial version limited that much in level size? I have tried all there is and cant see other than that the level size is limited down alot! What are your thoughts? Look at the map and the ball size inside the corridor. is there any chance that i am going into a kind of invisible barrier that is the limit of the map size?
Modeller and texturer (3dsMax, Photoshop, Zbrush)
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Re: Collision problem, WED?
[Re: jcl]
#298153
11/12/09 15:37
11/12/09 15:37
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Danbannan
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I solved the problem, i curved the turn alittle and volá :-)
Modeller and texturer (3dsMax, Photoshop, Zbrush)
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