Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (EternallyCurious, Quad, vicknick), 700 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
pXent Pro Destruction (WIP) #295453
10/25/09 13:09
10/25/09 13:09
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi,
this is my first destruction test, only one mdl/entity is used:
[video:youtube]http://www.youtube.com/watch?v=_vFKY6M_Qjo[/video]

What I did:
- I used a pre sliced mdl, so no realtime slicing at the moment.
- vertex parts of the mdl are moved by realtime generated PhysX boxes.
- also possible with ConvexMeshes, however they are slower to create.

TODO:
- generate realtime slicing of a mdl.
- intelligent dividing algorithm.

I will continue my work in a week, at the moment I have to finish a project, so the release of pXent Pro will be in November!

Last edited by Chris3D; 10/25/09 13:48.

website coming soon!
Re: pXent Pro Destruction (WIP) [Re: Chris3D] #295457
10/25/09 13:38
10/25/09 13:38
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
Member
B

Joined: Jul 2009
Posts: 150
Why I tryed to do that with lite-c.
I made a Ragdollhaus, but it looked crapy and didn`T work frown


I have know Gamestudio/A7 Commercial Edition 7.84
Re: pXent Pro Destruction (WIP) [Re: Blackchuck] #295520
10/25/09 19:56
10/25/09 19:56
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
well, with pXent Pro it will probably work.


website coming soon!
Re: pXent Pro Destruction (WIP) [Re: Chris3D] #295593
10/26/09 11:59
10/26/09 11:59
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
maybe it should be a feature...
you can tell a model to be destructable by realtime slicing, or by pre-slicing (I can imagine somethings you always want to have broken in a certain way... for example structural pillars of a building etc.

Other then that it all looks amazing!
I cant wait for the softbodies, it's something i definatly want for my game! (waiting for that to come out before i can continue really xD)

keep it up, i'll buy it day one it comes out! grin

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent Pro Destruction (WIP) [Re: Helghast] #295633
10/26/09 16:35
10/26/09 16:35
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
Member
B

Joined: Jul 2009
Posts: 150
is pXent Pro a new code languege, or do you use it like newton lite-c?


I have know Gamestudio/A7 Commercial Edition 7.84
Re: pXent Pro Destruction (WIP) [Re: Blackchuck] #295816
10/27/09 21:13
10/27/09 21:13
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
pXent (Pro) is a DLL plugin for 3DGS and is written in c++.

... I will make two modes: one for presliced entities and the second in realtime. I am planning to use bmaps as slicing structure, so you can have a kind of heightmap, that says how the entity gets sliced.

Last edited by Chris3D; 10/27/09 21:16.

website coming soon!
Re: pXent Pro Destruction (WIP) [Re: Chris3D] #295834
10/28/09 00:00
10/28/09 00:00
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Chris3D
I am planning to use bmaps as slicing structure, so you can have a kind of heightmap, that says how the entity gets sliced.


Can you elaborate on that a bit more?
Does this mean we can setup the resolution of the slices using bitmaps (big chunks with low res map, smaller chunks with higher res)? or can we colour what needs to break easier then the other (so you can have different materials in a model, like wood and metal for example)?
and how do we apply the bitmap data to a specific model? through it's 2nd skin (which means we couldnt use the shadowmaps for that anymore)?

I'm really excited about it, dont get me wrong, just trying to think one step further and foresee problems that might occur laugh

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent Pro Destruction (WIP) [Re: Helghast] #296900
11/03/09 19:09
11/03/09 19:09
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Awesome work!. Can't wait for the final version.
Works only with static meshes, or dynamic too?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: pXent Pro Destruction (WIP) [Re: rojart] #298289
11/13/09 15:16
11/13/09 15:16
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
Member
B

Joined: Jul 2009
Posts: 150
How much will it cost?
How are the physic objeckts writen?
Is it the same like in lite-c?;

action ball()
{
phent_settype(my,PH_RIGID,PH_SPHERE);
phent_setmass(my,1,PH_SPHERE);
phent_setfriction(my,90);
phent_setelasticity(my,75,100);
phent_setdamping(my,30,5);
ph_setgravity(vector(0,0,-500));
}

or how would it look lick with pXent Pro?


I have know Gamestudio/A7 Commercial Edition 7.84
Re: pXent Pro Destruction (WIP) [Re: Blackchuck] #298291
11/13/09 15:24
11/13/09 15:24
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Can't wait! grin
I realized that I need some nice physics engine in my project, so try to release it soon laugh

Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1