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Re: AUM Online [Re: Aku_Aku] #309509
02/09/10 20:06
02/09/10 20:06
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
goto the topic "aum 90" in this forum and then goto the first page and look at the first post

Re: AUM Online [Re: zeusk] #309515
02/09/10 20:31
02/09/10 20:31
Joined: Sep 2009
Posts: 926
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 926
Budapest
Thanks, i got it.

Re: AUM Online [Re: Aku_Aku] #311158
02/18/10 18:07
02/18/10 18:07
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
very nice m8

Create dynamic nodes when player walks [Re: George] #336107
08/01/10 17:53
08/01/10 17:53
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline
Member
Erick_Castro  Offline
Member
E

Joined: Mar 2009
Posts: 207
I am looking for an good example that i saw in AUM (but i cant find it).

The example create dynamic nodes when player walks. And after that the wizard or another model follow the nodes and then follow the player.

But i cant find it.

If someone can tell me in which AUM is the example , i apreach it.

Excuse for my limited english.

Thanks.

Re: Create dynamic nodes when player walks [Re: Erick_Castro] #337641
08/12/10 10:33
08/12/10 10:33
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Online
Serious User
painkiller  Online
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Erick_Castro
I am looking for an good example that i saw in AUM (but i cant find it).

The example create dynamic nodes when player walks. And after that the wizard or another model follow the nodes and then follow the player.

But i cant find it.

If someone can tell me in which AUM is the example , i apreach it.

Excuse for my limited english.

Thanks.


I think you mean purrfect AI. Here's a link of the Wiki, it's the Purrfect AI example converted to Lite-C http://www.opserver.de/wiki/index.php/AUM_64_Plug_and_play:_Purrfect_AI


3D Gamestudio A8 Pro
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Re: Create dynamic nodes when player walks [Re: painkiller] #420307
03/22/13 21:50
03/22/13 21:50
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
sos, wrong thread...

Last edited by Nems; 03/22/13 22:02.
Network Code no BAT files [Re: Nems] #451659
05/15/15 14:47
05/15/15 14:47

M
Malice
Unregistered
Malice
Unregistered
M



The Multiplayer from Aum 76 depends on running a *.bat. Windows 8.1 blocks this BAT and warns against using it. I can override the windows basic security. However, This behavior is not preferred when building a product to sell/share with other users. Could you please remove this BAT dependency in future Network examples.

Thank you.
Mal

Last edited by Malice; 05/15/15 14:48.
Re: Network Code no BAT files [Re: ] #451674
05/16/15 02:45
05/16/15 02:45

M
Malice
Unregistered
Malice
Unregistered
M



Hi George,
Any news on a delivery date of the next AUM release?

Re: Network Code no BAT files [Re: ] #451702
05/17/15 19:23
05/17/15 19:23
Joined: Aug 2003
Posts: 2,007
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,007
Bucharest, Romania
The multiplayer code is ready. I've got a few more articles / code snippets to finish. It will probably take me a week or so.

Re: Network Code no BAT files [Re: George] #451825
05/22/15 15:02
05/22/15 15:02
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
take your time george laugh i am sure many folks are eager waiting for your input laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
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