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Re: Newton 2 wrapper
[Re: VeT]
#296849
11/03/09 13:12
11/03/09 13:12
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Joined: Jul 2007
Posts: 959 nl
flits
User
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User
Joined: Jul 2007
Posts: 959
nl
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srry for my bad english
i implent your script bij putting your project into my folder (and replace the .dl en delete stuff i dont need)
to insert your wrapper into my game, i got a script that replaces the things that are needed (only stuff inside the main.c).
now my script used old headers that are still in your wrapper directory(so no syntax error)
i hope you know now what i mean else i while upload the script that replaces the main.c
"empty"
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Re: Newton 2 wrapper
[Re: VeT]
#296856
11/03/09 15:06
11/03/09 15:06
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Joined: Jul 2007
Posts: 959 nl
flits
User
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User
Joined: Jul 2007
Posts: 959
nl
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with the old headers they ignore each other
new header all objects collide as its expected
"empty"
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Re: Newton 2 wrapper
[Re: VeT]
#298753
11/17/09 15:37
11/17/09 15:37
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Joined: Sep 2004
Posts: 178
jweb
Member
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Member
Joined: Sep 2004
Posts: 178
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hi no I have a newton.dll from 22.02.2004 and wdl code named newton.wdl, newtonfriction.wdl, NewtonHiges.wdl, newtonparticle.wdl and newtonvehicle.wdl. In the newton.wdl the first Line // Newton Game Dynmaics 1.0 (NGD) //Game Studio Plugin interface to NGD : by Julio Jerez 08/05/2003
Sampels named NGD_Tutorial (an rover sampel) forklift, and a Car Sample.
THX
Last edited by jweb; 11/17/09 15:40.
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