Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/19/24 18:45
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, kzhao, 7th_zorro), 714 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Shade-C EVO [Re: CD_saber] #299984
11/28/09 18:05
11/28/09 18:05
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Thanks for the feedback and suggestions so far. I've added all of them to my todo list, if they weren't already on it laugh

Implemented full support for A7 fog. While on it, i also added volumetric fog.




Current features:
- subsurface scattering
- "unlimited" fully dynamic lights featuring normalmapping, diffuse and specular lighting on anything and everything
- environment mapping
- environment lighting
- teamcolors
- luminance mapping
- velvety lighting
- full support for level blocks and lightmaps
- full support for A7 fog
- volumetric fog
- no more shader assigning. Just create an entity, set it's properties like normalmapping strength, specular power, lighting method etc. and you are set.


Shade-C EVO Lite-C Shader Framework
Re: Shade-C EVO [Re: BoH_Havoc] #300014
11/28/09 22:01
11/28/09 22:01
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
User
Landixus  Offline
User

Joined: Dec 2007
Posts: 706
Schortens Germany
when is it done?
when ist it forDL?

Looks Great BTW!


And yes i will pay for good effects!

When some one can code me this:
http://www.gamedev.net/reference/art/features/howtoPartFx/

for 3dgs i will pay! the textures, spirites etc... i can made!
I need only a perfect code for the explosions, like in the vid.

cu
Andreas


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Shade-C EVO [Re: Landixus] #300020
11/28/09 23:20
11/28/09 23:20
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
That's got little to do with BOH's shaders I'm afraid, Landixus. Such explosions are easily made by yourself. It's all about the artwork and fine tuning particle movements.

Great fog there BOH!

Last edited by Joozey; 11/28/09 23:20.

Click and join the 3dgs irc community!
Room: #3dgs
Re: Shade-C EVO [Re: Joozey] #300047
11/29/09 12:00
11/29/09 12:00
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
"Such explosions are easily made by yourself."
haha... nice one grin

No... I know what you mean. It is quite simple, but only to some extend. When you get to the part where it must all work with a small number of particles and look good on all pcs, it's hard.

Landixus, thanks for the link, nice tutorial!

Back on topic:
Havoc, I love you! But don't tell your gf, she might come and kill me.
How fast is that volumetric fog of yours? Any stats yet? You know what I need it for... tongue


~"I never let school interfere with my education"~
-Mark Twain
Re: Shade-C EVO [Re: Germanunkol] #300067
11/29/09 14:44
11/29/09 14:44
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Ah yeah, small number of particles means being more artsy and creative with movement/scaling tthe sprites. But the concept is simple. laugh It doesn't require shaders.

Last edited by Joozey; 11/29/09 14:44.

Click and join the 3dgs irc community!
Room: #3dgs
Re: Shade-C EVO [Re: BoH_Havoc] #300154
11/30/09 09:47
11/30/09 09:47
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
Ehhm, i couldn't find any information about this, so:
I hope DoF and HDR is still a part of this package???


Ja, lach du nur du haariges Pelzvieh!
Re: Shade-C EVO [Re: CD_saber] #300155
11/30/09 09:52
11/30/09 09:52
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Very nice work! I was hoping that you'd have time to fix the bug where you cannot disable the HDR after enabling it in the current version of Shade_C. Hopefully this is included in your old version? laugh


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Shade-C EVO [Re: William] #300161
11/30/09 10:07
11/30/09 10:07
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
do you already have a shot of the volumetric fog?? btw, have you already added moving noise layers to the fog laugh

Re: Shade-C EVO [Re: ello] #300219
11/30/09 15:55
11/30/09 15:55
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
Quote:
do you already have a shot of the volumetric fog?? btw, have you already added moving noise layers to the fog laugh


He postet one picture with green volumetric fog in his last post...?


Ja, lach du nur du haariges Pelzvieh!
Re: Shade-C EVO [Re: CD_saber] #307347
01/28/10 17:20
01/28/10 17:20
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
User
Landixus  Offline
User

Joined: Dec 2007
Posts: 706
Schortens Germany
some news here?

i cant wait


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1