Thanks for the feedback and suggestions so far. I've added all of them to my todo list, if they weren't already on it
Implemented full support for A7 fog. While on it, i also added volumetric fog.
Current features:
- subsurface scattering
- "unlimited" fully dynamic lights featuring normalmapping, diffuse and specular lighting on anything and everything
- environment mapping
- environment lighting
- teamcolors
- luminance mapping
- velvety lighting
- full support for level blocks and lightmaps
- full support for A7 fog
- volumetric fog
- no more shader assigning. Just create an entity, set it's properties like normalmapping strength, specular power, lighting method etc. and you are set.