Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Trading Journey
by howardR. 04/24/24 20:04
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, EternallyCurious, Petra, 1 invisible), 795 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 5 of 10 1 2 3 4 5 6 7 9 10
Re: scion [official thread] [Re: alpha_strike] #295234
10/23/09 18:56
10/23/09 18:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
3DRT have very solid package , personnaly i would put 249$ only if i would plan to sell a game.

Re: scion [official thread] [Re: ratchet] #295326
10/24/09 12:40
10/24/09 12:40
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
I do like the Desert Eagle but somehow the muzzle seems too long.
Wow, 249$? I can have my own Comm version with that tongue

Re: scion [official thread] [Re: bart_the_13th] #297515
11/07/09 22:52
11/07/09 22:52
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ok, so am working towards a 16 player online FPS with 3dgs and one thing i wanna say, this is VERY possible, am using Anet pro and the 3dgs comm edition and so far things are smooth and there have been alot of online playtests, now...

am working towards a public preBETA test, but we have custom game models that i dont want to release, does anyone know of a way we can encrypt these files and still have the game run, i know 3dgs PRO version can do it, but we dont have the cash for that yet..

..sorry guys, wont upload a video atm but i can assure its alot better then anything i've done before

Re: scion [official thread] [Re: darkinferno] #297520
11/07/09 23:27
11/07/09 23:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
yes you can do that, check ventilator's super simple filepacker.

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=19086&Number=161374

it's basically about shifting bits according to a numeric password, and zipping things with zlib. and doing things reverse when opening files, and adding to the 3dgs's file system.
(file doesnt need to be actually exist on hdd to use with 3dgs, you can directly land your decrypted files on ram and add this to 3dgs file system. see add_buffer from manual)

you can always change the cyripting algorithm(though imo you dont even need to that) of ventilators filepacker, or add headers/more info to your pack files. since no one knows your file structure/password and cyripting algorithm, it's virtiually impossible to extract your files from there.

link: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=19086&Number=161374

i played it around with such thing alot, if you need help about that just ask me.


3333333333
Re: scion [official thread] [Re: Quad] #297543
11/08/09 06:06
11/08/09 06:06
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
yes, i'd like some help in that department,so send me a PM when u have the time

Re: scion [official thread] [Re: darkinferno] #297559
11/08/09 10:06
11/08/09 10:06
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i'd love to help, pm sent.

Last edited by Quadraxas; 11/08/09 10:07.

3333333333
Re: scion [official thread] [Re: Quad] #299557
11/24/09 21:36
11/24/09 21:36
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
[first i want to apologize for the choppy movement, i turned a setting off during the test and only after i received the video was i aware, its actually alot smoother but also far from completion ]

ok, well here we are presenting the artwork and coding done so far by a very awesome collaboration of people we're striving to bring something "new" to the market, we're also aiming to be one of the better games to come from the 3d gamestudio engine, what will seperate us from the majority isnt shown in this video however, the vid only shows the work done so far and doesnt reflect the quality of the game concept in any way, we mostly did it because of we're in need of assistance, any 2d artist that can handle menus, logos, emblems, so on and so forth, has a friendly personality and knows that creating a good game as alot to do with passion for the industry and not the rush for cash, feel free to contact us, we also need help from 3d artists, the list goes on, we however do have limited space and this is because, if the game succeeds, then we plan to pay everyone for their time and as you can imagine, increasing the team size too much would place a damper on that.

no i know ya'll are tired of hearing that and just wanna see videos, so here's our wip, proof of concept video, build 0.0.5:
[video:youtube]http://www.youtube.com/watch?v=sZNo51EIG8M[/video]

we are indeed working towards a public playtest but we cant do that at the moment without risking sending our custom content all over then internet, so i'm also working towards getting a pro version, the .WRS combined with a few other techniques should be sufficient for what we want

thanks for reading:
tahir G - lead design, scripter
michael - 3d artist/animator
kostantine - 3d artist/animator
matt - 3d artist/animator
-[VoidTech]-

Re: scion [official thread] [Re: darkinferno] #299562
11/24/09 21:48
11/24/09 21:48
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
Member
B

Joined: Jul 2009
Posts: 150
man, thats incredeble!
Do you have a team or do you work alon?


I have know Gamestudio/A7 Commercial Edition 7.84
Re: scion [official thread] [Re: Blackchuck] #299564
11/24/09 21:57
11/24/09 21:57
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i dont take credit for all of it, i did most of the coding, its powered by, 3dgs, Anet and shade-c, we are 3 artists and myself, 4 members so far but we're really in need of a 2d artist, hence the video..

we've also received alot of help from some members, especially germanunkol

Re: scion [official thread] [Re: darkinferno] #299624
11/25/09 16:34
11/25/09 16:34
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Movement looks great, weapons look cool, everything very promising so far.
I noticed you dont hide the crosshair when aiming down sights, but that's minor.
Good work.

Page 5 of 10 1 2 3 4 5 6 7 9 10

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1