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Re: MegaTextures (VirtualTextures) with A8? [Re: jcl] #294687
10/20/09 16:16
10/20/09 16:16
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
nice to hear

Re: MegaTextures (VirtualTextures) with A8? [Re: Hummel] #295935
10/28/09 16:28
10/28/09 16:28
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
I'm not overly interested in "mega_anything"..streaming textures???? could you elaborate JCL?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: MegaTextures (VirtualTextures) with A8? [Re: jcl] #298692
11/16/09 23:12
11/16/09 23:12
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
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rojart  Offline OP
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Posts: 900
Lgh
Originally Posted By: jcl
This technique offers many possibilities and we'll implement streaming textures in a future version. But probably not for A7 - the A7 kernel is not very well suited for this.

Big Thanks, that's one small new feature for the Engine, but a giant leap for Game Designers and I wait impatiently for A8 now wink

Originally Posted By: Nowherebrain
...Do not get me wrong....I want I want.

Originally Posted By: Nowherebrain
I'm not overly interested in "mega_anything"..streaming textures???? could you elaborate JCL?

@Nowherebrain, Are You a Cynic?
Some Information, (only in German)







Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: MegaTextures (VirtualTextures) with A8? [Re: rojart] #300086
11/29/09 17:47
11/29/09 17:47
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
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SchokoKeks  Offline
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S

Joined: Nov 2002
Posts: 913
Berlin, Germany
also check out this video, a guy has made his owm implementation. incredible detail on the objects:

http://www.youtube.com/watch?v=p49vOX-_LyU&feature=related

Re: MegaTextures (VirtualTextures) with A8? [Re: SchokoKeks] #300099
11/29/09 19:16
11/29/09 19:16
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I am not that interested in it, but I will not say I do not want to a new feature. I am a one man show, I have no time to detail paint everything, model everything, and code everything(I know what mega-textures are)so, to me streaming textures and levels are far more interesting.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: MegaTextures (VirtualTextures) with A8? [Re: Nowherebrain] #300105
11/29/09 19:44
11/29/09 19:44
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i agree with Nowherebrain, i also dont care much for this feature, cant try and jump for every next gen feature we see, i'd also much rather streaming textures, levels and so on, now that would be awesome

Re: MegaTextures (VirtualTextures) with A8? [Re: darkinferno] #300110
11/29/09 20:47
11/29/09 20:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
And will you be able to create a whole level with lot of very detailled and different textures ??

Caus even today not lot of people create very detailled levels with very detailled textures already ! So why asking more power if you can't even today make very good textures in an AAA looking game ?

Just my personnal thoughts !
Yeah i prefer the planned Streamming textures to avoid the memory limits !

Re: MegaTextures (VirtualTextures) with A8? [Re: ratchet] #300115
11/29/09 21:15
11/29/09 21:15
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
am yet to undertake a full level but am aware of what i'll need when i get there based on tests so far, this thinking is why gs is in the state its in, they say "noone has used the present tools to do it yet so why spend time making more"

Last edited by darkinferno; 11/29/09 21:16.
Re: MegaTextures (VirtualTextures) with A8? [Re: darkinferno] #300122
11/29/09 22:04
11/29/09 22:04
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
mega textures actually are streaming textures. or is there any difference? ...and i think this feature would be quite useless without a state of the art level editor where you can paint and edit those textures.

Re: MegaTextures (VirtualTextures) with A8? [Re: darkinferno] #300129
11/30/09 02:52
11/30/09 02:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
Originally Posted By: ratchet
And will you be able to create a whole level with lot of very detailled and different textures ??

Caus even today not lot of people create very detailled levels with very detailled textures already ! So why asking more power if you can't even today make very good textures in an AAA looking game ?

Just my personnal thoughts !
Yeah i prefer the planned Streamming textures to avoid the memory limits !
Originally Posted By: darkinferno
am yet to undertake a full level but am aware of what i'll need when i get there based on tests so far, this thinking is why gs is in the state its in, they say "noone has used the present tools to do it yet so why spend time making more"


I actually agree with dark inferno in this case. making a mega texture is actually a very difficult process. do you realize the time it takes to design a texture that huge?

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