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Re: UDK? [Re: XNASorcerer] #299800
11/27/09 07:36
11/27/09 07:36
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I like this video, you achieved a lot in a week.


Models, Textures and Games from Dexsoft
Re: UDK? [Re: Machinery_Frank] #299822
11/27/09 11:01
11/27/09 11:01
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
second that. sued.. go to london or paris tongue

Re: UDK? [Re: ello] #299890
11/27/09 21:52
11/27/09 21:52
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
My point is: You can do a lot with this tool very fast. Also, for all that you see on that video, I had to code nothing at all.
So far, I am enjoying to work with Udk. I wish I could have more time to explore it more.

Re: UDK? [Re: XNASorcerer] #299891
11/27/09 21:55
11/27/09 21:55
Joined: Oct 2009
Posts: 11
Y
Yaz90 Offline
Newbie
Yaz90  Offline
Newbie
Y

Joined: Oct 2009
Posts: 11
I like the videos aswell, good achievement within a week. Just ignore sued. Sharing is caring, keep it up!

Re: UDK? [Re: Yaz90] #299920
11/28/09 04:11
11/28/09 04:11
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I still don't see the point polluting three forum just for your own experiment or achievements. You don't know how to count that make three forum with those videos.
I hope this won't end up like you engine in xna 2 years ago where you showed up your first achievement on the same forums and then just drop the project. But you can just ignore me, but so far I still don't see anything worth sharing. you are not giving any explanation on your experiment or experience working on the engine except that "you can do a lot very fast" ,but just showing vague skills.


@ Ello don't be such a kid. And yea I own a flat in Paris and I'm living in London, I share my time between those two city and I'm doing pretty fine. What about you? are you back on earth ?

Re: UDK? [Re: sueds] #299922
11/28/09 05:48
11/28/09 05:48
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
sueds, do you know me from somewhere? Where do you read that I drop my XNA engine?
Getting off this topic, in 2 years I already developed on xna WYSIWYG editor, 2 little engines, and I am working on my 3rd one that can do almost everything an AAA engine can do, except physics ( not my area ).
So, as you can see, you are a little outdated outdated about what I do.
Man, who are you to hope anything from me? And why do I have to give any explanation for you about what I do or not?
Once again, if you still don't see the point, I am not going to tell you. wink
Don't you have anything else to do?

@Guys, sorry about that.

Re: UDK? [Re: XNASorcerer] #299964
11/28/09 15:16
11/28/09 15:16
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I think you didn't understand me right but as you said it's off topic. I'm just saying this is not an wip and I didn't to be mean or anything. but don't brag about your wysiwyg editor because I know what you did on quickstart engine. I Don't expect anything from you except maybe stopping to create wip on discussion topic that's all. And when you just do it on three different I'm sorry but that annoying.

Last edited by sueds; 11/28/09 15:21.
Re: UDK? [Re: sueds] #299969
11/28/09 15:41
11/28/09 15:41
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
See as you don't know nothing about what I do? The editor that I was talking about is not for quickstart engine. After that one that was not finished, I was asked to make a new one for another engine.
Anyway...
Why in the world should I prevent myself to post in foruns that are not from the same company and that are not connected to each other? Man, is that annoys you, just don't read. Simple as that!!! wink

@Sorry once again guys. i will shut up now.

Re: UDK? [Re: sueds] #300688
12/04/09 13:08
12/04/09 13:08
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
the POINT of the video was to show that he can do ALOT with the engine without actually having alot of skill, and the video is well in place for anyone who wants to know about how fast it would be working with UDK and nothings wrong with posting in forums, so i dont see the point of why your going against him

and PLEASE DONT REPLY to this, the thread isnt about that, its about udk, so now back on topic, i think its a rather good engine, well duh but am not entirely sure if its best for indie use, am thinking most of the games will look the same and the most we'll see are tonnes of FPS mods coming from it, i cant say much until i play with it..

as for unity, the world editor seems fine but until i locate the scripting interface and see how that handles everything, i cant say much but for me right now it just seems like a world editor, i'll be playing with it though

A7 can do what i want its just that the pipeline is soo annoying and you have to find workarounds for what should be simple tasks and the moment you post a feature request to ease it, you start hearing replies like "you can easily do that by doing this, then that, then this again" its a pain especially for new users, there are some simple things that are holding GS back and even the name is one of them "gamestudio does not sound like something you wanna show a publisher"

it sounds like "gamemaker" or some lame ass hobby engine but who cares about my rant anyways right, maybe because they dont see alot of huge projects from the community so theres no need to add much, all they get is random feature requests by users screaming "we need this!" then when its released, they try it in a test level for 2 days, get bored then move on... tsk

i will be changing engines if i get up to speed with unity, christian already did and am sure alot of the users here would also if they grasped it

Re: UDK? [Re: darkinferno] #300742
12/04/09 20:08
12/04/09 20:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@XnaSorcerer @Sueds :
Don't forget , the point is to take lot of pleasure and fun making things, even if it's only little demos.
I think XnaSorcerer had lot of fun playing with UT3, so why not , he can post even little things.
You are both indie game makers and should be friends, you have same interest game making, it would be stupid to be ennemies in this little world of indie or passionnated people laugh

@DarkInferno :
For Unity, try to follow the Third person tutorial, i followed it and was amazed. If you follow it, you will discovered it's programming and lot of basic things already existing like a Ratchet And Clanck camera , fast to create particle effects with editor etc ...

A7 is programmer oriented a lot, each beta is new commands, Who uses all that commands ? Well A7 have not the big team of Unity also that's the other problem !



Back to UT3 engine !
Not lot of documentation, hard to find,when i opened the editor , i dind't find how to create or import something, seems the same interface as UT2 (it's looks like A7 just using same interface from 6-10 years ?)
For me it's somewhat outdated if i compare to Far Cry 1 editor i tested, that was more today interface

Just my opinion, only future will tell if indie people will use it to make other things than FPS mods ??
Perhaps some people here will do something great with it ?


Last edited by ratchet; 12/04/09 20:10.
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