Gamestudio Links
Zorro Links
Newest Posts
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Trading Journey
by 7th_zorro. 04/27/24 04:42
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Akow, AndrewAMD, Quad), 733 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 7 1 2 3 4 5 6 7
Re: UDK? [Re: ello] #301861
12/14/09 20:16
12/14/09 20:16
Joined: Apr 2008
Posts: 437
dracula Offline
Senior Member
dracula  Offline
Senior Member

Joined: Apr 2008
Posts: 437
I'm glad it works with XP.
Does it work with Win 7 ?

thanks

Re: UDK? [Re: dracula] #301863
12/14/09 20:22
12/14/09 20:22
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Does it work with Win 7 ?
Yes
Does it produce standalone executables ?
Yes
Do the games have the 'Made with Unreal' logo at the start ?
yes. actually you'd prabably be proud to.

why not go check their page and ask every damn question here?

Last edited by Quadraxas; 12/14/09 20:22.

3333333333
Re: UDK? [Re: Quad] #301907
12/15/09 08:20
12/15/09 08:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You can check their demos on every OS you would like to.

Actually it is a very stable technology and fast. The reason is, they are using some proven approaches like pre-rendering light maps from lots of static lights (like WED, Source engine and others). But they also add additional information like some light vectors to illuminate materials very real. This combination of lightmaps, shaders and light direction information makes it fast and good-looking at the same time.

In each indie engine you have to fake it. You can also render a lightmap in second uv-set and overlay it over the tiled textures. But then you have to add shaders and dynamic lights to illuminate shaders. But this approach will look worse and will render slower. You cannot use the same amount of dynamic lights, but you can use tons of static ones for a lightmap. And because of that the lighting direction will be wrong in most cases. Besides that the usage of many dynamic lights in a forward renderer will slow down rendering.

Currently the trend is: If they render every lighting in real-time, then they use deferred rendering. This is not very fast with a single light source, but it is much faster when you use tons of lights and shaders (CryEngine, Torque3D).
The other direction is what UDK and Source are doing: combine static lighting with additional normal mapping and lighting information.

Both solutions make lots of sense.


Models, Textures and Games from Dexsoft
Re: UDK? [Re: Machinery_Frank] #302161
12/17/09 01:56
12/17/09 01:56
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
December update is out with lots of new features, but just take a look at this video:

http://udn.epicgames.com/Three/rsrc/Three/InteractiveFoliageActor/WalkingThroughFields.mp4

Man, what else can I say...



Re: UDK? [Re: XNASorcerer] #303155
12/26/09 02:31
12/26/09 02:31
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
And for those that want to see other types of games with Unreal engine 3...
Here it is: http://www.youtube.com/watch?v=Fy2rz9Wtl4w

Re: UDK? [Re: ratchet] #309322
02/08/10 16:47
02/08/10 16:47
Joined: Feb 2010
Posts: 1
A
Airborn Offline
Guest
Airborn  Offline
Guest
A

Joined: Feb 2010
Posts: 1
just found this thread and wanted to contribute

Quote:
But it's just very good 3D art and UT3 engine allowing good lightening/lightmaps and big levels !


well thanks but airborn so far has neither big levels nor lightmaps generated in ut3, so the art will look the same in pretty much every environment as long as it support custom shaders to import our lightmaps that have been generated in maya laugh
Now with the udk version we will start switching from premade lightmaps to the one udk generates with lightmass but this will take some time.

Re: UDK? [Re: Airborn] #309330
02/08/10 17:48
02/08/10 17:48
Joined: Jan 2010
Posts: 20
Sheffield UK
Xonath Offline
Newbie
Xonath  Offline
Newbie

Joined: Jan 2010
Posts: 20
Sheffield UK
i just thaught i would post my view on UDK.
udk has some great features

Level Editor
Terrain Editor
Unreal Matinee (camera cinimatics)
Speedtree (fast tree modeling program)
Kismet (visual scripting system)

im using it at the moment and think if you wannt to make a good shooter
udk is the quickist and easyest way to do it. im loving the matinee system .it makes cinimatics fast and easy. the editor is solid with a nice gs subtracting.

one thing im not shure about is the scripting.
can you put scripts on to it? whithout kismet?

Thanx xonath

Re: UDK? [Re: Xonath] #309377
02/08/10 22:51
02/08/10 22:51
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
you can script in unrealscript. weird how all people start working with the udk (this includes me ^^).

Re: UDK? [Re: Joey] #309395
02/09/10 01:48
02/09/10 01:48
Joined: Jan 2010
Posts: 20
Sheffield UK
Xonath Offline
Newbie
Xonath  Offline
Newbie

Joined: Jan 2010
Posts: 20
Sheffield UK
what do people think about UNITY 3D?

is it as fast to get started on UNITY as it is UDK?

Re: UDK? [Re: Xonath] #309432
02/09/10 11:05
02/09/10 11:05
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
the udk has a really steep learning curve. i don't know about unity but guess it's easier. naturally, unity is not as powerful as the udk.

Page 5 of 7 1 2 3 4 5 6 7

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1