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Re: Surreal Material Effects Editor - Update 1.1 !
[Re: Nadester]
#30104
09/22/04 11:50
09/22/04 11:50
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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I suppose I'll chime in and mention that it is looking VERY good so far. I'm going to be plugging away next week getting the new GUI code finished up and some extra features added to it (so nade stops annoying me ). At the present point of it, I can create nearly any single-pass FFP shader within minutes . Multiple passes just need a little bit more time on my part (and even longer array calculations, which means more cases of sparkling water and soda), I think I'll wait until I finish the new single pass editor before adding buttons for switching passes . I wouldn't say we have any surprises... after all, if I just said that- you'd have a heart attack when you saw it . Much more than just surprises, more like bombshells . (There, I'm not liable for your health insurance bill when we post shots now ) -Rhuarc
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Re: Surreal Material Effects Editor - Update 1.1 !
[Re: Matt_Coles]
#30108
10/07/04 05:03
10/07/04 05:03
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
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Expert
Joined: Aug 2002
Posts: 2,692
California, USA
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Wanted to add a requested feature. I've been drooling over the water shaders but am a dummy as far as programming. I was thinking if your editor could be set up to show a terrain (for the river bed or ocean floor etc) and water over it with shader, then allow me to click and browse to try different textures for the water, environment, bump, terrain etc I can create some nice sets of water textures with matching sea/river bottom etc for the community. Right now I'd probably edit the code to change textures etc and truthfully I've mainly stayed focused on texture and level design. If I could open PSP in one window, try some textures in the water editor and see how they look, make changes in PSP and then load up the new texture set to instantly see I'm pretty sure I can contribute significantly better textures will look great with the water shader.
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Re: Surreal Material Effects Editor - Update 1.1 !
[Re: bupaje]
#30109
10/07/04 06:11
10/07/04 06:11
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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We're one step ahead of you . Right now, I can load different images into each material skin of the shader (4 of them) using this nice little texture manager:
Then, by setting the preview scene to either one that we provide with it, or a scene of your own creation- you can play all you want!
-Rhuarc
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