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Re: Airfix [Re: Landixus] #299896
11/27/09 22:16
11/27/09 22:16
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
Könnte immer noch einen mit Leveldesigner gebrauchen *wink*





Last edited by Landixus; 11/27/09 22:18.

My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #299897
11/27/09 22:32
11/27/09 22:32
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
Und nicht zu vergessen mein nicht fertiges Wohnzimmer





Last edited by Landixus; 11/27/09 22:33.

My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #299899
11/27/09 22:33
11/27/09 22:33
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany





My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #299907
11/28/09 00:07
11/28/09 00:07
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
huhu...

ändere bitte die lichtverhältnisse, diese sind mal wieder sehr schlecht.
Ausserdem müssen die Texturen der Wand und des Bodes dringendst ausgetauscht werden, die Kachelung geht mal gar nicht...
Ein etwas hellerer Ton würde das ganze auch schon etwas freundlicher aussehen lassen.
Zeichne einfach mal Sockelleisten etc in die Texturen rein und probiere die Kachelungen etwas zu minimieren.
Schatten weisste ja selber wink hierzu könnteste einfach en paar baken oder diese mittels sprites faken.

Gruß Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Airfix [Re: rvL_eXile] #300491
12/02/09 18:48
12/02/09 18:48
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany



Bissel neue Bilder, aber wie immer nicht fertig laugh

Leveldesigner verfügbar, der mithelfen will? laugh

Last edited by Landixus; 12/02/09 18:49.

My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #300537
12/03/09 03:33
12/03/09 03:33
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
entgeldlich? wink


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Airfix [Re: rvL_eXile] #300541
12/03/09 06:49
12/03/09 06:49
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
Wenn es später verkauft werden sollte, kann ich dir ne Beteiligung anbieten.
Gerne auch schriftlich bestätigen.

Aber ich hab Kinder und Frau usw... laugh

mehr als 20-50€ gebe ich im Monat für sowas nicht aus, Modelle kaufen etc.

Und der Server muss ja auch bezahlt werden!

Meine Armut kotzt mich an :))))))

Aber ich bleib auf jedenfall dranne.


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #301174
12/08/09 19:44
12/08/09 19:44
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
A Vid:

[video]http://www.youtube.com/watch?v=ueo3UQzjgVg [/video]

Why the linking for vids not work?!

I stll search for Leveldesigners...

We have ca. 500 Models now, and all models need to placed well laugh

There is much to do.
Comic Level
Ship Level
Castle Level
some rooms ... kitchen.

release is "when its done" laugh

I hope you like the Vid a bit.

Last edited by Landixus; 12/08/09 19:46.

My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #301181
12/08/09 20:23
12/08/09 20:23
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
in my opinion there are some parts which aren't done good:

if you roll the airplane i have the feeling that suddendly the wings disappear.

the tubes are passable i think this is a little bit strange and should be corrected. Is this the missing level designer?

it seems to me that the airplane moves very slow forward and sometimes it moves faster as you steared up or down or to the side
A question to this:
How do you do the movement?
are you simply using c_move with from hand fitted (von hand angepasste ) parameters, the Engine physic or another one or do you have programmed your own?

and the last thing a minor thing:
the propeller doesn't turn

besides this and the not good done leveldesign(i know you are searching a level designer -so this shouldn't be a part of critism - and i'm bad too in this point) seems the rest done well.

hope everyone can understand my post

muffel

Re: Airfix [Re: Landixus] #301183
12/08/09 20:29
12/08/09 20:29
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I don't like this level...
First thing I thought was that there's nothing happening: Yes, there's no enemies, but even so there should be more action. Things I would work on:
-increase the speed of the plane a lot or make the level much smaller. or fill the level. Atm, the level's so empty, and it seems you can just let your plane fly and not steer at all. There's should be more things you can crash into; that's the fun of playing in a small level and not in huge outdoor-reallife terrain.
-the turning and tilting is too fast. You have too much control that way. pressing the "right" button should not turn right at top-turning-speed instantly, but slowly increase and then decrease again.
-Think about making the mouse rotate the plane, not the cursor keys. I had the curser keys rotate my space ship in my game, it doesn't work well. Use the mouse. the further away from the center of the screen the mouse is, the faster the ship turns. your turns are too sudden and make it hard to steer. It's either turn or no turn, but the play should be able to decide how fast to turn. Reference: http://www.youtube.com/watch?v=iqSU-KDEtlQ
http://www.youtube.com/watch?v=yD_cKXgLRZI
-Make the camera sway a little more and put it much closer to the plane. it puts the player closer to the action and makes sure you don't see everything in the level at once.
-when hit, make it harder to steer the plane (broken wing?)
-particle trail looks weird when turning/tilting

keep at it. I think this game as a great potential!
The levels need work though tongue
And making the game more action-packed would make it rock grin

... edit: and taking off like this would make me wanna play your game:
http://www.youtube.com/watch?v=xhD9QVQPAQg
grin

Last edited by Germanunkol; 12/08/09 20:32.

~"I never let school interfere with my education"~
-Mark Twain
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