Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (7th_zorro, Ayumi, AndrewAMD, Quad), 1,014 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 14 of 15 1 2 12 13 14 15
Re: Survive! version 0.57 update / online team survival game [Re: ratchet] #353720
01/12/11 15:40
01/12/11 15:40
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Here's a little update to show you I've been working hard:




On the first screenshot you see a player carrying a box. The new placement system works, though i might tweak it a little bit later on. Animations are missing, maybe I'll exchange the player model sometime in the future. The other screenshots prove that jumping is now finally possible, too! You can also see the new weapon models, some of you might recognize them as I haven't created them myself but bought then.
The next task will be to improve the enemies. In the old versions, you had to hit them a dozen times to kill them, they just overrun you in numbers. In this version, they'll less robust but smarter. There will be "jumper" who can jump over crates to hunt you and "smasher" who will destroy crates within seconds, so you'll have have to be on the watch all the time. Also, ranged attackers will be able to cast fireballs on your defences.

To sum it up, it'll be awesome. I'm aiming to release a first version 0.6 in a week, but seeing the usual delay that my releases have it might even take a month grin

Re: Survive! version 0.57 update / online team survival game [Re: SchokoKeks] #353727
01/12/11 16:05
01/12/11 16:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
FOV is weird... Other ways pictures are good enough.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Survive! version 0.57 update / online team survival game [Re: SchokoKeks] #353733
01/12/11 16:26
01/12/11 16:26
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
To be honest, its a very small and fun game so i think you should try to do more graphically, not that you NEED to but could make it something that appeals to more than just the GS community, dont think it'd need alot of work, few grass models, terrain shader, some free rock and tree models in the background.. and it'd be done...

i really think you could do a better job positioning the weapons, guns are the stars in a gungame.. dont just tack them on the screen because you need a gun model, is it me or you tried to rotate the model to look to the center of the screen? if so, i really dont think you need to do that if you had positioned the weapon ok..

you should atleast aim for this:




Re: Survive! version 0.57 update / online team survival game [Re: darkinferno] #353738
01/12/11 16:30
01/12/11 16:30
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
darkinferno, what game is this?))


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Survive! version 0.57 update / online team survival game [Re: 3run] #353739
01/12/11 16:34
01/12/11 16:34
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
combat Arms...

Re: Survive! version 0.57 update / online team survival game [Re: 3run] #353744
01/12/11 17:19
01/12/11 17:19
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
FOV is currently at 85, the picture were taken in 1280 x 800 pixel resolution. I'll try to play around with it, maybe 90 is better.

Yes, the weapon models are rotated a bit, I'll tweak their position. About the graphics.. I'll keep them at their current state until I got the gameplay right. I'll be getting new 2d art and a menu system, that will help a bit to make the game look more appealing for the next beta versions.

Re: Survive! version 0.57 update / online team survival game [Re: SchokoKeks] #353750
01/12/11 17:36
01/12/11 17:36
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
FOV 75 for 16:9 (65 for 4:3). Most games have something between 60 and 75.

Re: Survive! version 0.57 update / online team survival game [Re: Rondidon] #353774
01/12/11 20:57
01/12/11 20:57
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Here are two more images where i changed the camera arc to 75 and readjusted the weapon positions, looks much more natural now.




Re: Survive! version 0.57 update / online team survival game [Re: SchokoKeks] #353787
01/12/11 22:07
01/12/11 22:07
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Unreal tournament has a Field of View of around 90, not 75

FoV and Framereate independent Camera-movement
are the two main glitches I first see in most games.

Re: Survive! version 0.57 update / online team survival game [Re: Damocles_] #353794
01/12/11 23:17
01/12/11 23:17
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
UT is NOT 90. It`s 75 by default on 16:10 and 70 on 4:3.



This would be 90 (UT3). No game looks like this by default because it`s totally unrealistic and strange.





Page 14 of 15 1 2 12 13 14 15

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1