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A New Way of Rendering?
#30142
07/09/04 04:07
07/09/04 04:07
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Joined: Jul 2004
Posts: 34
mmx
OP
Newbie
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OP
Newbie
Joined: Jul 2004
Posts: 34
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While BSP tree rendering system is great, I wonder if 3d Gamestudio's engine could harness the massive 3D graphics power of 3ds Max? With this amount of rendering power, 3dGamestudio could become a more versatile tool, allowing developers to utilize the ease of use in 3dgs while at the same time using the power of 3ds Max to render their projects. Possibly, 3dgs could be used in the next cg blockbuster hit! Has Conitec considered licensing the engine from Discreet? What would be the drawbacks of such technology?
-Just a thought. But that would be sweet.
Last edited by mmx; 07/09/04 04:34.
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Re: A New Way of Rendering?
[Re: Orange Brat]
#30150
07/09/04 07:13
07/09/04 07:13
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Joined: Jan 2002
Posts: 133
3DGP
Member
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Member
Joined: Jan 2002
Posts: 133
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Quote:
Some have complained that other, more high profile engines delivery higher quality output( color, light, shadow ) than A6.
True and True and very very True to the last 1
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Re: A New Way of Rendering?
[Re: mmx]
#30151
07/10/04 07:11
07/10/04 07:11
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Could 3dgs use the same type of rendering technology as 3dsm, but optimize it for realtime gaming?
Short answer, no.
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