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A New Way of Rendering? #30142
07/09/04 04:07
07/09/04 04:07
Joined: Jul 2004
Posts: 34
M
mmx Offline OP
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mmx  Offline OP
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While BSP tree rendering system is great, I wonder if 3d Gamestudio's engine could harness the massive 3D graphics power of 3ds Max? With this amount of rendering power, 3dGamestudio could become a more versatile tool, allowing developers to utilize the ease of use in 3dgs while at the same time using the power of 3ds Max to render their projects. Possibly, 3dgs could be used in the next cg blockbuster hit! Has Conitec considered licensing the engine from Discreet? What would be the drawbacks of such technology?

-Just a thought. But that would be sweet.

Last edited by mmx; 07/09/04 04:34.
Re: A New Way of Rendering? [Re: mmx] #30143
07/09/04 04:25
07/09/04 04:25
Joined: Jul 2003
Posts: 1,563
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blaaaaa Offline
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blaaaaa  Offline
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LOL! never laughed so much 3dsm isnt a game engine. you could actually never use 3dsm as game engine. it isnt possible, too much to explain( iam to lazy to write it in english )

Re: A New Way of Rendering? [Re: blaaaaa] #30144
07/09/04 05:18
07/09/04 05:18
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Posts: 8,973
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I don't think he was talking about using 3dMax as a game engine.


Conitec's Free Resources:
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Re: A New Way of Rendering? [Re: Doug] #30145
07/09/04 05:42
07/09/04 05:42
Joined: Jul 2003
Posts: 1,563
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blaaaaa Offline
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blaaaaa  Offline
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not? then its a misunderstanding sorry, my english isnt that good, i must have got something wrong

Re: A New Way of Rendering? [Re: mmx] #30146
07/09/04 06:22
07/09/04 06:22
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
If you are talking about "real time rendering" then 3D Studio MAX cannot handle all the geometry AND the code for things like AI, panels, etc in real time. I have scenes that cause MAX to crawl on my PC that run at 70+ FPS in GameStudio because of BSP.

If you are talking about using MAX to render textures as apposed to use GameStudio to render Lightmaps, then you can do that already.


Professional 2D, 3D and Real-Time 3D Content Creation:
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Re: A New Way of Rendering? [Re: blaaaaa] #30147
07/09/04 06:23
07/09/04 06:23
Joined: Jul 2004
Posts: 34
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mmx Offline OP
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mmx  Offline OP
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I guess I should clarify:

Could 3dgs use the same type of rendering technology as 3dsm, but optimize it for realtime gaming? Best of both worlds? An engine with extremely detailed graphics with high fps? Is it possible?

Re: A New Way of Rendering? [Re: mmx] #30148
07/09/04 06:32
07/09/04 06:32
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

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Joined: Aug 2000
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I think he's talking about the visual quality of A6 rendering. Some have complained that other, more high profile engines delivery higher quality output(color, light, shadow) than A6.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: A New Way of Rendering? [Re: Orange Brat] #30149
07/09/04 06:42
07/09/04 06:42
Joined: Jul 2004
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mmx Offline OP
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yes yes! that is exactly what I was trying to say! thanks for summing it up in a few words!

Re: A New Way of Rendering? [Re: Orange Brat] #30150
07/09/04 07:13
07/09/04 07:13
Joined: Jan 2002
Posts: 133
3DGP Offline
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3DGP  Offline
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Joined: Jan 2002
Posts: 133
Quote:

Some have complained that other, more high profile engines delivery higher quality output( color, light, shadow ) than A6.





True and True and very very True to the last 1

Re: A New Way of Rendering? [Re: mmx] #30151
07/10/04 07:11
07/10/04 07:11
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

Could 3dgs use the same type of rendering technology as 3dsm, but optimize it for realtime gaming?




Short answer, no.


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User Magazine || Docs and Tutorials || WIKI
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