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Re: Normal Mapping Question [Re: Slin] #301530
12/11/09 13:27
12/11/09 13:27
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline OP
Member
PietroNifosi  Offline OP
Member

Joined: Dec 2009
Posts: 217
Italy
Great thanks for the tip! I've converted my textures to 16bit and now it works just fine.

Last edited by PietroNifosi; 12/16/09 17:30.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Normal Mapping Question [Re: PietroNifosi] #301726
12/13/09 12:04
12/13/09 12:04
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline OP
Member
PietroNifosi  Offline OP
Member

Joined: Dec 2009
Posts: 217
Italy
What if I want to deactivate the normal maps when the mesh is far away in distance? to gain frame rate that is.

Can I do that? and how? the fx is still in within the mdl file, it's not attached by any script to the mesh, but I guess I could use the "extern" checkbox for that.

Anyway little help here please laugh

Last edited by PietroNifosi; 12/16/09 17:32.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
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