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"Surreal Material Effects Editor" :) #30168
07/09/04 09:55
07/09/04 09:55
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Nadester's new Shader editor
"Surreal Material Effects Editor"

I couldn't wait for Nadester to post here ...you folks need to see this! Its early, but what a great tool.

PLUS, it includes a PER PIXEL NORMAL MAP shader!!!
So for those who saw my demo on normal mapping..heres your shader! Big thanks to Nadester, and please support him in any way possible!

http://216.46.205.166/ubbthreads/showflat.php?Cat=&Number=401336&page=0&view=collapsed&sb=5&o=&fpart=1#401336

Re: "Surreal Material Effects Editor" :) [Re: Drew] #30169
07/09/04 10:53
07/09/04 10:53
Joined: Nov 2003
Posts: 677
There
Julius Offline
Developer
Julius  Offline
Developer

Joined: Nov 2003
Posts: 677
There
Awesome! I wish my edition was high enough!

Julian


flabadabadab.
Re: "Surreal Material Effects Editor" :) [Re: Julius] #30170
07/09/04 11:03
07/09/04 11:03
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
awesome tool

but i have troubles exporting the file...whenever i try it, i only get blank files.... any suggestions or tutorials??
I simply cant find the error.

Re: "Surreal Material Effects Editor" :) [Re: Blattsalat] #30171
07/09/04 12:07
07/09/04 12:07
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
What is the best way to get the normal map from any model? The reason i'm asking is so that I can test the per pixel lighting shader with other models. Thanks!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: "Surreal Material Effects Editor" :) [Re: William] #30172
07/09/04 13:22
07/09/04 13:22
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
I'll try to write a tutorial soon...including models.
(on creating normal maps and applying the shader, not writing shaders)
Blattsalat - see the official thread or forum

Last edited by Drew; 07/09/04 14:36.
Re: "Surreal Material Effects Editor" :) [Re: Drew] #30173
07/09/04 13:40
07/09/04 13:40
Joined: Jul 2004
Posts: 31
Rendering on a Pipeline
Buluen Offline
Newbie
Buluen  Offline
Newbie

Joined: Jul 2004
Posts: 31
Rendering on a Pipeline
sweet, I love shaders...even though all ive done is use steempipes genious water shader and put it on a cube....

Re: "Surreal Material Effects Editor" :) [Re: Buluen] #30174
07/09/04 15:02
07/09/04 15:02
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
A tutorial on how to set up per pixel lighting would be great!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/

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