Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (sleakz, AndrewAMD), 684 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 6 of 16 1 2 4 5 6 7 8 15 16
Re: Let's team up and create a game together! [Re: badapple] #302286
12/18/09 11:17
12/18/09 11:17
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
I think we are going to have PLENTY of coders, both experienced and not.
Artists are our weak point, or so it seems to me, they appear few to be
and far between in these forums...

So I feel we should aim for a game with a low importance on model quality.

By preferance, I would like to see "Z"-like game with a bit more focus on the
resource-building side (lke settlers).
Or maybe you could say a Settlers-like game with more strategic combat control.
But with a zoom-able playfield of 3D models like Dawn-of-War series.
The actual "time-zone" of the entities is not important to me, but ...
A "command and conquer" style RTS of "humans vs zombies"? Ive never seen that...
(that also make the enemy AI easier to manage, zombies are pretty dumb)
And it can be 8-player multiplayer both co-op and competitive.

It would be especially cool if we can implement it through the
(apparently soon to be developed by conitec) web-interface.
I'd love to give Evony and its spawn a good kick in the face...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Let's team up and create a game together! [Re: EvilSOB] #302290
12/18/09 11:39
12/18/09 11:39
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Quote:
It would be especially cool if we can implement it through the
(apparently soon to be developed by conitec) web-interface.

They say that for years now, wouldn't bet my money on a release anytime soon.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Let's team up and create a game together! [Re: Joozey] #302291
12/18/09 11:45
12/18/09 11:45
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
The webplayer has been removed from the forecast.

Re: Let's team up and create a game together! [Re: FBL] #302292
12/18/09 12:16
12/18/09 12:16
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Awww, now that sux... I was looking forward to that...
Thanks for the heads up on that guys, even though its bad news.

Ah well, everything else I said still stands though.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Let's team up and create a game together! [Re: EvilSOB] #302294
12/18/09 12:22
12/18/09 12:22
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
I agree with darkinferno - multiplayer games have the greatest potential if it comes to commercial indie games...
So if you do want to sell something, go for multiplayer...

I'd say lets keep it simple, no next gen fps or something of course, maybe an isometric/third person game, that would make content creation easier as less details are needed.
I'd vote for some rpg, maybe Diablo style? Diablo was hell fun in mp.
And its simple, resources can be created rather easily, several styles are possible... Steampunk, classic fantasy, hell knows.

Re: Let's team up and create a game together! [Re: the_clown] #302296
12/18/09 12:34
12/18/09 12:34
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline
Member
Ascalon  Offline
Member

Joined: Apr 2005
Posts: 274
austria
first of all, sorry for my bad english :-)

what about a space-multiplayer ? with focus on econommy, trading,researching and crafting an not so shooting and destroying.
The players should group together to build a spaceship or spacestation and help together to grow and become better.


my webside : www.ascalon.jimdo.de
Re: Let's team up and create a game together! [Re: Ascalon] #302305
12/18/09 13:48
12/18/09 13:48
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Sounds like star sonata. But that was a nice game.
After a while, when a player or group becomes emperor of the universe, the universe resets and everyone could capture planets again and build bases and defend their piece of universe.

Last edited by Joozey; 12/18/09 13:49.

Click and join the 3dgs irc community!
Room: #3dgs
Re: Let's team up and create a game together! [Re: Ascalon] #302308
12/18/09 14:06
12/18/09 14:06
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
How about an adventure game? I know the genre is dying and I don't expect much sales, but I don't think anyone here is in this for the money. It may get us some nice reviews on some sites, maybe get our demo in the dvd-rom of a magazine, etc. It's easy to do, everyone can contribute (people who can't code or model can still pitch ideas for dialogues and puzzles) and if nothing else, it would be a fun ride. This could be about a boy trying to make it to the game-dev world (like in MI3 Guybrush wants to make it to the pirate world and needs to find a ship, a map and a crew) or maybe you could play JCL in the quest for his lost data files that have been stolen by a warez user:).


Quote:
I think I'll leave the "and my axe" alone to avoid confusion


Uhhh.. I was kinda hoping for a combo...


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Let's team up and create a game together! [Re: LarryLaffer] #302312
12/18/09 14:48
12/18/09 14:48
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
I once thought of an adventure game, tell me what you think:

"Go to bed, NED!"
Yep, the title is lame, but keep listening, you might find it interesting:

"You are NED, a little boy who lives in Nobodyville. One night, as Ned is about to pass into a deep slumber, he wakes up and exclaims: 'I'VE LOST MY TEDDY!'. Yes, that's right: Ned is missing his favorite bear, Ted, and he's not going to sleep without it."

The whole adventure would be based on Ned's adventures, trying to find his teddy bear. The game would be mostly situated at night, so 80% of all the town's residence (including his family) will be asleep. You know it's hard to interrogate someone about your teddy when they're trying to sleep...

Anyway, for every place you search for teddy, you get more points. You never find your teddy in those places, though: after collecting a certain number of points (you'll have to search a number of places and interrogate a number of people) Ned finally returns to his room, very upset at the loss of his Teddy, only to find it under his bed, where he never would've looked. I can imagine the player's surprise when he searches all over town for this dumb bear, just to find it under the kid's bed...

What do you think?


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Let's team up and create a game together! [Re: Joozey] #302315
12/18/09 14:57
12/18/09 14:57
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
honestly, if we have an opportunity to make use of so many talented users, why would we do a puzzle game? or some simple, solve this, roll the ball here game?

i think we can easily pull off any of these:
http://www.youtube.com/watch?v=I8k-V3czlXQ
http://www.youtube.com/watch?v=zEbU-DspSfg
http://www.youtube.com/watch?v=qubvoZnaYKk

these games are nothing more than a few terrains with basic movement and some netcode

something simple yet makes use of some of the engine elements, terrain, basic movement, blocks, something that'd make someone wanna take a look at GS

Last edited by darkinferno; 12/18/09 14:59.
Page 6 of 16 1 2 4 5 6 7 8 15 16

Moderated by  George 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1