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Replace ancient prefabs #302491
12/19/09 21:27
12/19/09 21:27
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
If you update your default WAD and the prefabs folder you would enable beginners to create nice levels using the templates.

Just make a deal with Dexsoft, Terminal 26, Geometricks...

Let the community vote for a theme... what ever it takes to get rid of these ancient prefabs.

Most beginners can not create models or code. Just give them something better to start with.

Last edited by slacer; 12/19/09 21:28.
Re: Replace ancient prefabs [Re: slacer] #302544
12/20/09 11:23
12/20/09 11:23
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
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T

Joined: Jul 2008
Posts: 894
I completly agree. A deal with e.g. Dexsoft would not be too expensive and would allow beginners to create much better looking levels in short time (according to the marketing conzept of 3D-Gamestudio wink ).

As slacer said, especially the prefabs and the standard.wad(!!!!) are hopelessly outdated.

Re: Replace ancient prefabs [Re: TechMuc] #302545
12/20/09 11:30
12/20/09 11:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
agreed. also 1 or 2 sample levels using the new and hopefully better prefabs could be even better.


3333333333
Re: Replace ancient prefabs [Re: Quad] #302557
12/20/09 13:03
12/20/09 13:03
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
this would make the whole engine look more professional, too.

Re: Replace ancient prefabs [Re: Scorpion] #302684
12/21/09 12:13
12/21/09 12:13
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The prefabs and standard.wad are from 1998 I believe. Due to this age they represent a remarkable antiquity value and we hesitate to give them up. In fact, it would almost break our hearts.

Re: Replace ancient prefabs [Re: jcl] #302691
12/21/09 13:07
12/21/09 13:07
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Maybe you could include a new pack on the downloads page or sell for a low price?


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Re: Replace ancient prefabs [Re: Nidhogg] #302695
12/21/09 13:13
12/21/09 13:13
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
I bought the updated wad textures and they are just ugly.
Yes - they have a better resolution, but they contain visible repetitive spots. Seems they where just thrown together from the artists source folder without cleaning up for ingame use.

Re: Replace ancient prefabs [Re: jcl] #302700
12/21/09 13:58
12/21/09 13:58
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: jcl
The prefabs and standard.wad are from 1998 I believe. Due to this age they represent a remarkable antiquity value and we hesitate to give them up. In fact, it would almost break our hearts.
i guess this explains:
-the interface
-the default models
-the default textures
-the default sounds

lol... -wmiles and whistles-

Re: Replace ancient prefabs [Re: darkinferno] #302812
12/22/09 13:46
12/22/09 13:46
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
so...maybe... we could add some new stuff next to these...priceless treasures

Re: Replace ancient prefabs [Re: Scorpion] #302846
12/22/09 18:34
12/22/09 18:34
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Perhaps just leave the good old past for what it was. We will all honour it in silence, as we did with c-script.


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