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Re: Gamestudio 7.82 public beta [Re: Superku] #302968
12/24/09 02:18
12/24/09 02:18
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
has something changed in the particles??

Because since the update, all my Particles are just black squares.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Gamestudio 7.82 public beta [Re: Espér] #302972
12/24/09 02:28
12/24/09 02:28
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Esper, dunno if its related, but the MP-Tank project you sent me does that,
and I havent upgraded yet. Im still on V7.80
But that was AFTER I had made some code changes, so maybe Ive "damaged" it?


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Gamestudio 7.82 public beta [Re: EvilSOB] #303003
12/24/09 12:59
12/24/09 12:59
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
Thanks for 8.82 :), only the virus warning is annoying


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: Gamestudio 7.82 public beta [Re: MPQ] #303089
12/25/09 03:13
12/25/09 03:13
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Nice.. It can disable tesselation(which I expect could improve fps rate)...
I found a little bug still... The bone rotate seems has amajor bug...
When I used bone rotation on a scene that has animation(Example: walking) it works fine. But when I used it on a scene that doesnt move(ex:standing), it wont work. The weird thing is that the vertex reads fine(ex:attaching weapon), it aim where it should, but the model aim somewhere else...
I've checked with my other project that used bone rotation and it does have the same problem.
Then I tried to downgrade back to 7.80, it work again... Does anyone has the same problem?

Re: Gamestudio 7.82 public beta [Re: bart_the_13th] #303102
12/25/09 10:49
12/25/09 10:49
Joined: Oct 2009
Posts: 90
WickWoody Offline
Junior Member
WickWoody  Offline
Junior Member

Joined: Oct 2009
Posts: 90
World Editor don't compile my maps ?

Re: Gamestudio 7.82 public beta [Re: WickWoody] #303108
12/25/09 12:58
12/25/09 12:58
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
Thanks for 8.82 :), only the virus warning is annoying!


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: Gamestudio 7.82 public beta [Re: MPQ] #303115
12/25/09 14:29
12/25/09 14:29
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
WED didn't want to compile the map --> after updating DirectX, map compiling works.

Der Beam-Partikelflag arbeitet bei mir nicht richtig.
Es wäre schön wenn bei der Free-Version der Beam effekt entweder überhaupt nicht oder besser richtig dargestellt wird.
Bei mir ( ich benutze die kostenlose version) kommt zusätlich zu dem normalen beam effect ein horizontaler streifen hinzu.
Hoffe die Bilder können mein Problem darstellen:
Click to reveal..




Mein Sytem:
Click to reveal..

Betriebssystem: Windows XP 32 bit Service Pack 3
Prozessor: Intel Core 2 Quad Q8200
Arbeitspeicher: 4 GB
Grafikkarte: Geforce GTX 260


muffel

Re: Gamestudio 7.82 public beta [Re: muffel] #303179
12/26/09 13:49
12/26/09 13:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
this update screwed my game totally... and i have no idea what happened or what was changed but my physics movement is now totally useless and the game unplayable, so i dont know whats happening here, i didnt expect to have to rewrite portions of my game to suit an update

Re: Gamestudio 7.82 public beta [Re: darkinferno] #303180
12/26/09 14:06
12/26/09 14:06
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
only uncompatible thing to previous updates is the new hull updating thing, it didnot affected my project tho.


3333333333
Re: Gamestudio 7.82 public beta [Re: Quad] #303186
12/26/09 14:54
12/26/09 14:54
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
What is going with the c_setminmax? The hull of my animatet models is not correct, the hull is much to big!

Edit: and the map compiler crashes if i set "use Tesselation"

Last edited by Widi; 12/26/09 22:33.
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