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Iridium Screenshots #302945
12/23/09 20:53
12/23/09 20:53
5 Images
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Iridium Screenshots

Here are the latest screens of a simple test level I made being rendered with my Iridium Engine and the A7 engine. All lighting is 100% dynamic and requires no pre-calculations of any kind.

There is also no constants used in rendering - for example, the areas of shadows that are brighter or darker are calculated in real-time based on real-time radiosity lighting from the sun.

You can also see physical volumetric lighting and HDR tonemapping with automatic exposure control.

The demo runs at 120 fps at 1024x1024 resolution on my machine (see my signature for details).

oh, and I'm aware that the shadows and bump mapping suck - I didn't bother blurring them or adding real bump mapping because I was only focusing on the global illumination for this demo. There is also no specular term.

-Mike-
22 Comments
Re: Iridium Screenshots [Re: Foxfire] #303292
12/27/09 22:02
12/27/09 22:02
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
nice doing. The global illumation is just something great by itself. I'm working with udk and we have only sssao which is not the best option to have nice shadowing in the scene.


keep updating. laugh

Re: Iridium Screenshots [Re: sueds] #303566
12/29/09 23:45
12/29/09 23:45
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
dont care very much for the shadows as said but there is a very good lighting system going on here that i find rather interesting, g'luck

Re: Iridium Screenshots [Re: Slin] #303769
01/01/10 20:24
01/01/10 20:24
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
looks awesome

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