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Re: Let's team up - team members please post your info here
[Re: Guardian]
#302992
12/24/09 11:02
12/24/09 11:02
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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As there's many programmers on here already (and quite a few of them have more experience than me) I'll go for 2d Art as well, UI and HUD work, if you want me to.
Around 2-6 hours per week.
I'm surprised at how many people know multiplayer here, considering the only MP game I know of that ever got to a release state was Glider. I'd also do MP programming if it's needed, but I understand we've settled for a single player game for now.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Let's team up - team members please post your info here
[Re: George]
#303028
12/24/09 16:55
12/24/09 16:55
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Joined: Aug 2003
Posts: 902 Van Buren, Ar
Gordon
User
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User
Joined: Aug 2003
Posts: 902
Van Buren, Ar
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I can do any 2d seamless texture needed with normal, specular, height and if needed emissive maps in any resolution up to 6k x 6k. Just let me know what you need. here is an example: rendered stone path over photo ground cover. free for use
Last edited by Gordon; 12/28/09 00:16.
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Re: Let's team up - team members please post your info here
[Re: Theil]
#303166
12/26/09 10:10
12/26/09 10:10
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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i would like contribute, i could get 2 afternoons per week 4-10 hours, but i can only promise 1, 4-5 hours. I'n not really talented in any discipline but i can help in most (2D, 3D, coding (forget it ;), music). My best chance could be world texturing works. my modest works explosionPelotaGamepartidabierta.com Salud!
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Re: Let's team up - team members please post your info here
[Re: George]
#303183
12/26/09 14:22
12/26/09 14:22
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Joined: Apr 2007
Posts: 141 Germany
Timothy
Member
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Member
Joined: Apr 2007
Posts: 141
Germany
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I can do textures (making seamless, photograph, sprites etc.) example (free use for everyone): non-organic modeling, sound (though this shouldn't be a problem because of websites like freesound.org, etc.), additional programming (f.e. falling leaves or flying birds), and some level design. About 8 hours/week if nothing will interfere.
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