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Re: Let's team up - team members please post your info here [Re: Guardian] #302992
12/24/09 11:02
12/24/09 11:02
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
As there's many programmers on here already (and quite a few of them have more experience than me) I'll go for 2d Art as well, UI and HUD work, if you want me to.

Around 2-6 hours per week.

I'm surprised at how many people know multiplayer here, considering the only MP game I know of that ever got to a release state was Glider.
I'd also do MP programming if it's needed, but I understand we've settled for a single player game for now.


~"I never let school interfere with my education"~
-Mark Twain
Re: Let's team up - team members please post your info here [Re: Germanunkol] #303015
12/24/09 14:34
12/24/09 14:34
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Sorry to hear that- only thing I can think of is that the level has been packed with Molebox frown
I had no trouble with starting the exe and non of my friends that tested the file had any problem with it. I will make a new version available to you as soon as possible and if anyone else is interested and has any difficulty with file already uploaded to FileFront I will pack&zip&upload a new one as soon as FileFront is up again.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Let's team up - team members please post your info here [Re: Ganderoleg] #303018
12/24/09 15:21
12/24/09 15:21
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Yes, Molebox causes problems on some PCs. Anyway, I've got the new version from you and it works fine - the level looks very good. Thank you!

Re: Let's team up - team members please post your info here [Re: George] #303027
12/24/09 16:49
12/24/09 16:49
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
I'm glad it worked out. Molebox seems to be highly unpredictable at times. I really should come up with a different solution for packing the artwork.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Let's team up - team members please post your info here [Re: George] #303028
12/24/09 16:55
12/24/09 16:55
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
User
Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
I can do any 2d seamless texture needed with normal, specular, height and if needed emissive maps in any resolution up to 6k x 6k. Just let me know what you need.

here is an example: rendered stone path over photo ground cover.



free for use

Last edited by Gordon; 12/28/09 00:16.

Our new web site:Westmarch Studios
Re: Let's team up - team members please post your info here [Re: Gordon] #303163
12/26/09 08:45
12/26/09 08:45
Joined: Sep 2009
Posts: 84
Theil Offline
Junior Member
Theil  Offline
Junior Member

Joined: Sep 2009
Posts: 84
I have some knowledge with 2D Graphics and 3D as well, but I'm available just like 2 hours per day, maybe it won't help too much but with puting me in the extra credits I'm ok :), the only problem is that when I make a 3D, it tend to take some time, because I'm not that good at texturing but you can see an unfinished 3D model I made. (it took me some time because I was in college by then).



laugh


Last edited by Theil; 12/26/09 08:56.
Re: Let's team up - team members please post your info here [Re: Theil] #303166
12/26/09 10:10
12/26/09 10:10
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
i would like contribute, i could get 2 afternoons per week 4-10 hours, but i can only promise 1, 4-5 hours.

I'n not really talented in any discipline but i can help in most (2D, 3D, coding (forget it ;), music). My best chance could be world texturing works.

my modest works
explosion
PelotaGame
partidabierta.com

Salud!


Re: Let's team up - team members please post your info here [Re: txesmi] #303170
12/26/09 11:26
12/26/09 11:26
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you a lot, guys. Let's wait for a few more days to make sure that all the people that want to get involved get the chance to post here. Meanwhile, please prepare a document that contains your game idea (if you have one) and takes into account the guidelines we've discussed about in the previous thread. A game design document (can be similar with the one I've posted in Aum89) would help you organize your toughts and will help us evaluate the potential of your idea.

Re: Let's team up - team members please post your info here [Re: George] #303183
12/26/09 14:22
12/26/09 14:22
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
I can do textures (making seamless, photograph, sprites etc.)
example (free use for everyone):


non-organic modeling,
sound (though this shouldn't be a problem because of websites like freesound.org, etc.),
additional programming (f.e. falling leaves or flying birds),
and some level design.

About 8 hours/week if nothing will interfere.

Re: Let's team up - team members please post your info here [Re: Timothy] #303209
12/26/09 20:23
12/26/09 20:23
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
User
Landixus  Offline
User

Joined: Dec 2007
Posts: 706
Schortens Germany
I can offer you for this Project a
1. SVN Server (Subversion)
2. Ready Webpage with Forum / for the devtime
3. ToDo List Server


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
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