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Re: Let's team up - team members please post your info here [Re: Joozey] #303658
12/31/09 01:57
12/31/09 01:57
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
i already wrote a concept, but the details for the main character(name, race, age, height, weight, etc)still in the works. i actually have an idea on how the villian/hero will look. i am making sketches of him as an adult and as a teen. i thought that a great contrast in age would be appropriate.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Let's team up - team members please post your info here [Re: Blink] #303659
12/31/09 02:12
12/31/09 02:12
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
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Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
I think that, once finished, all game concept documents should be public. It would be a bad thing if they should be PM-ed and unaccessible to people that are interested in this project.
Maybe, if few of them happen to be really good, we can even make a small vote for the best one.

Last edited by Ganderoleg; 01/02/10 16:05.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Let's team up - team members please post your info here [Re: Ganderoleg] #304026
01/04/10 16:03
01/04/10 16:03
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
I think that it's good for each one of us to write down a quick game design doc, even if our idea won't be the chosen one - this way, the rest of the team can appreciate its potential much better. Ganderoleg has more valid points on this.

I, too, think that the docs should be made public, unless the creator of the doc wants to keep his / her work confidential.

Here's a nice game that combines two genres and might give us some ideas: Tuper Tario Tros

Re: Let's team up - team members please post your info here [Re: George] #304043
01/04/10 17:32
01/04/10 17:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
I think the reason why there hasn't be many replies to this yet is that most of us where just popping out ideas, hoping they'd work together with ideas from other people to make a game design. Not many people had enough ideas to make up a whole game design doc. I'll keep on thinking though. Maybe I can put mine into a whole doc.

Last edited by Germanunkol; 01/04/10 17:32.

~"I never let school interfere with my education"~
-Mark Twain
Re: Let's team up - team members please post your info here [Re: Germanunkol] #304054
01/04/10 18:15
01/04/10 18:15
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Hamburg, Germany
I like the idea to run around in a game and solve quests. A co-op game is a great extension to these kind of games.

But I am no story teller and to draw a plot in another language than German is an additional problem.

My dream game would be a funny bubble gum shooter grin

You run around in a level with a kind of super soaker and a heavy backpack full of bubble gum sphere ammo. You cannot kill your opponents but glue them onto the wall/ground or stick a large blob of bubble gum onto there helmet and pump it up to a big balloon and let them float around in the air until you got their flag - if it is a kind of CTF game.
It would be a sports game with lot of unique fun.

Maybe this would work in a 2D game (check out world of goo, to see some bubble like things in action) - but to transfer this into 3D, it takes more than just a community team.

We would have to create prototypes to learn how to get the bubble feeling into the game, to see what kind of hardware is required for such a game and if it is a fun type of game at all.

But to develop a story around this idea on your own (without a supporting team) ... ignoring the technical requirements (no prototypes yet) is a kind of wasted time - don't you think?

I have used the A6 physic engine in two projects and it was no fun to use more than one physic enabled object because if two enabled object collided the physics engine appears to explode some times. Using ragdoll physics with bubble constrains... I decided to put the idea back into the big book of projects do be done with another physics engine.

Sorry for goin off topic

Last edited by slacer; 01/04/10 19:54. Reason: typo
Re: Let's team up - team members please post your info here [Re: slacer] #304055
01/04/10 19:43
01/04/10 19:43
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: slacer
My dream game would be a funny bubble gum shooter grin


This reminds me to this game, although your idea is completely different:

http://www.bubblestrugglegame.net/

Re: Let's team up - team members please post your info here [Re: Pappenheimer] #304056
01/04/10 19:52
01/04/10 19:52
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
its fun to play laugh

Re: Let's team up - team members please post your info here [Re: slacer] #304062
01/04/10 20:23
01/04/10 20:23
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
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F

Joined: Jul 2007
Posts: 959
nl
if you want that i work it out more pleas say it

broken planet (maby)

broken planet is a gamewere you need to find your way down to earth by jumping ore using ropes

there is breaking of a part of a planet and you are on that piece
now you need to try to get of by jumping on smaller pieces ore using your rope
the planets are just floating into the air (dont ask me how (looks also cool on dragonhunters))
youtube link

sometimes you need to puzzel to get to the next part like moveing boxes to get up
ore you need a big jump to get to the next part ore climbing on things like tompraider

you got also a gun you find because some wild anmials are getting crazy and are trying to atack you

broken planet images

flits


"empty"
Re: Let's team up - team members please post your info here [Re: flits] #304088
01/04/10 22:55
01/04/10 22:55
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Posts: 2,062
Hamburg, Germany
Quote:
if you want that i work it out more pleas say it


This would be great grin

Re: Let's team up - team members please post your info here [Re: slacer] #304095
01/04/10 23:31
01/04/10 23:31
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
i have a great game idea and a story line that would make a complete game, but i am not sure others would want to go with it. i dont want that to delay progress. thats why i havent posted it. i would love to get started, and would willing work on a project no matter who's idea it is. i just dont think everyone feels the same.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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