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Re: Let's team up - team members please post your info here [Re: Landixus] #303231
12/27/09 00:44
12/27/09 00:44
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i can also provide, hosting space,online storage,mysql databases, and a subdomain.


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Re: Let's team up - team members please post your info here [Re: Quad] #303371
12/28/09 14:41
12/28/09 14:41
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Joined: Jul 2004
Posts: 1,205
Greece
I'm not sure if I should post here or in that other thread. For January I don't want to guarantee a number of work hours per week since most of my free time will go towards Intense X. February though I'm sure I could do 5 hours a week or such..

If the project requires it I can provide Intense Pathfinding, Intense Dialogues and Intense Ai. Everything is completely parameterizable to suit any type of game/genre.


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Re: Let's team up - team members please post your info here [Re: LarryLaffer] #303410
12/28/09 19:05
12/28/09 19:05
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
hurra for larrylaffer
and hope this can be to stress test of gamestudio
and make the engine more stable

Last edited by Felixsg; 12/28/09 19:09.
Re: Let's team up - team members please post your info here [Re: Felixsg] #303429
12/28/09 21:17
12/28/09 21:17
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you for your generosity. I see that we'll have a strong team - let's hope that the game concept will match it laugh

Re: Let's team up - team members please post your info here [Re: George] #303520
12/29/09 16:01
12/29/09 16:01
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
@George, do you want the game ideas posted here or in another thread? i have a good start on my concept, but i didnt know if i should start posting my idea. i started using your template from the AUM, but i didnt complete it because i dont know what the coding will look like, or the gui or models, but my storyline idea is there.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Let's team up - team members please post your info here [Re: Blink] #303543
12/29/09 20:34
12/29/09 20:34
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
My suggestion is
use newton physics by VET
because physX is a nvidia product
and only work well with nvidia cards
the ati not are sopported
and also old nvidia cards

note: Newton is more fast than physX in software
By logic Nvidia like that for
force to buy the cards
other option is use direxct 10 or 11
but by the moment Newton is more compatible
with all system


Last edited by Felixsg; 12/30/09 12:15.
Re: Let's team up - team members please post your info here [Re: Felixsg] #303559
12/29/09 22:24
12/29/09 22:24
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quote:
because physX is a nvidia product
and only work well with nvidia cards
the ati not are sopported


sorry but this is b.s.

you actually tried a physx game on an ati card? it doesnt make a single diffrence when you turn off hardware accerelation. Most games doesnt even give you the option to "turn on" hardware accel. and they work "EXACTLY" same on both cars, actually when hw acc is turned off, gfx card becomes irrevelant it even runs same on a SiS card.

Many AAA titles use physx, if there were such thing, wouldnt you think their sales dept. think twice before using physx?

Even if that's true, the thing would be a plus for Nvidia cards but not a minus for Ati. Newton or other physics libraries give no + to any card.

Last edited by Quadraxas; 12/29/09 22:26.

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Re: Let's team up - team members please post your info here [Re: Quad] #303642
12/30/09 21:19
12/30/09 21:19
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
I'd rather have us write the game design ideas / docs using a .doc or .pdf file - they might / should include pictures, sketches, etc that would be more difficult to post here, edit, etc. Let's get busy and exchange these docs at the beginning of January.

Re: Let's team up - team members please post your info here [Re: George] #303643
12/30/09 22:10
12/30/09 22:10
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
But what do we have so far? It's quite a waste of work if everyone starts writing their own idea in all extend, only to not be chosen.


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Re: Let's team up - team members please post your info here [Re: Joozey] #303657
12/31/09 01:52
12/31/09 01:52
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
I realize that not everyone will have the time to do this the way it should be done but I don't think that writing such a document is a waste of time in any case.
If you have a good idea, putting that idea to words and images is always a good thing. It clarifies what advantages or downsides project has and if it's original and interesting it doesn't matter if it will be accepted here and now.
With original, simple and interesting game concept, written and backed with 3D & 2D art, I'm sure anyone can find team members willing to give it a try.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

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