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Re: Replace ancient prefabs [Re: darkinferno] #302850
12/22/09 19:03
12/22/09 19:03
Joined: Nov 2008
Posts: 946
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the_clown Offline
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the_clown  Offline
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Posts: 946
Originally Posted By: darkinferno
Originally Posted By: jcl
The prefabs and standard.wad are from 1998 I believe. Due to this age they represent a remarkable antiquity value and we hesitate to give them up. In fact, it would almost break our hearts.
i guess this explains:
-the interface
-the default models
-the default textures
-the default sounds

lol... -wmiles and whistles-


grin
I'd really vote for an updated standard.wad, along with some updated models.

Re: Replace ancient prefabs [Re: the_clown] #302865
12/22/09 22:26
12/22/09 22:26
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
imo wad system could be completely dropped with the new wed. Just use some folder, and provide general use good qualityy textures with the gamestudio.


3333333333
Re: Replace ancient prefabs [Re: Quad] #302873
12/23/09 00:31
12/23/09 00:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
One could also just leave one project in the installation, office.wmb and terrain.wmb, with all models, relevant prefabs, sounds and textures grin. All of the prefabs take a rather lot of space though...


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Re: Replace ancient prefabs [Re: Joozey] #302889
12/23/09 12:14
12/23/09 12:14
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Posts: 1,086
Queensland - Australia
Maybe George could have a contest for next months AUM for prefabs and then textures the following month.
The old wads, textures etc could then be added to the download page as optional downloads.
That way the designer's can consintrate on what they do best. "improving A7"


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Re: Replace ancient prefabs [Re: jcl] #303234
12/27/09 01:30
12/27/09 01:30
Joined: Nov 2002
Posts: 913
Berlin, Germany
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SchokoKeks Offline
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SchokoKeks  Offline
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Berlin, Germany
Originally Posted By: jcl
The prefabs and standard.wad are from 1998 I believe. Due to this age they represent a remarkable antiquity value and we hesitate to give them up. In fact, it would almost break our hearts.


but you had no problem removing the office level frown I want it back, I'm still crying for it every night!

Re: Replace ancient prefabs [Re: SchokoKeks] #303324
12/28/09 05:04
12/28/09 05:04
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Personally I don't care what happens to office. tongue

Yep, I do believe an upgrade of the standard graphics packages and such are in order. A redesign of the cbabe, pguard, hero, etc. would also be good, and might help bring 3DGS up to the latest speed with some of the other development packages a little. You know, when you buy a development suite+engine like this you'd like to have a little bit of quality sample material to toy with. At least I would.

I would like to note that if you go to the 3D Gamestudio Downloads page you can find a link to a new Standard.wad that you can download for $20. It supposedly includes normal maps for all of the textures as well. Apparently nobody here seems to know this, though...


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Re: Replace ancient prefabs [Re: Redeemer] #303380
12/28/09 16:42
12/28/09 16:42
Joined: Nov 2002
Posts: 913
Berlin, Germany
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SchokoKeks Offline
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SchokoKeks  Offline
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Berlin, Germany
I was being sarcastic, I also don't really care about the office level, and I'd like to see the standard.wad replaced! Just wanted to show that jcls post was a lame excuse... (sorry jcl)

redeemer, you should have read the previous posts, slacer had said the following about the new standard.wad you can get for $20:

Quote:
I bought the updated wad textures and they are just ugly.
Yes - they have a better resolution, but they contain visible repetitive spots. Seems they where just thrown together from the artists source folder without cleaning up for ingame use.


Last edited by SchokoKeks; 12/28/09 16:43.
Re: Replace ancient prefabs [Re: SchokoKeks] #303403
12/28/09 18:22
12/28/09 18:22
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Posts: 2,062
Hamburg, Germany
Maybe it just depends on your needs...
If you want to replace the WAD to benefit from a higher resolution, it turns your clean wall in a dirty wall.
Which is not like it was advertised:

Quote:
Replacement for the Gamestudio standard.wad file. All surface textures were carefully remade in true color and double resolution, including normal maps. Replace the standard.wad file with this wad and greatly improve the look of your levels!



Yes, it has a high resolution, but you will notice the changes.



All textures from the second image have a very dark spot which is something to avoid for a tile if it is intended to be used on a great area like a long floor, long wall or something like a stonebridge.

Normalmaps are fine, double resolution is great - but these little things are annoying if found in a commercial product.

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