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Re: Let's team up - team members please post your info here
[Re: Blink]
#304231
01/05/10 23:08
01/05/10 23:08
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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also, without knowing who will be on deck to help with the graphical stuff, and modelling and shaders,etc. one persons idea will not be enough anyway. i know there are members who have the skills to make this project look great. another issue is, what type of project will this be? stylized or photorealistic(i vote for stylelized, it would be more fun to create imho)?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Let's team up - team members please post your info here
[Re: Blink]
#304251
01/06/10 02:34
01/06/10 02:34
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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IMO, descriptions, lists and schedules are sufficient. It is about estimating the amount of work. This doesn't require any pics so far. IMO, you even need more detailed descriptions within the lists.
For instance: 1x player model, it never fills more than a quarter of the screen, about xx polygons, only 1 skin, texture size of only 256x256, no normalmap, rigged(needed for ragdoll physics), animated, 3 animations(sitting in the car, jumping when winning, whining and falling to ground when loosing)--- things like that... only this simple but necessary asset will need more than 50 hours, because it has to be more than good, it has to be magnificent, it has to be worked over and over again to wow the gamers, to fit with the design of the other game assets and the needs of collision and whatever.
It is about whether the game needs 20 graphical assets (IMO the absolutely minimum), 200 or 2000.
It is about calculating the needed effort to finish the game. (Because only a finished game is a game.)
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Re: Let's team up - team members please post your info here
[Re: Pappenheimer]
#304255
01/06/10 03:25
01/06/10 03:25
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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ok, i understand what you mean, thanks for clarification.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Let's team up - team members please post your info here
[Re: George]
#304343
01/06/10 19:57
01/06/10 19:57
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Last minute request:
In case any of you are thinking of including me in this project, please do not. I'm currently very busy and I really don't have the time to work on this anymore.
Thanks.
Last edited by Redeemer; 01/06/10 20:04.
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Re: Let's team up - team members please post your info here
[Re: George]
#304493
01/08/10 12:05
01/08/10 12:05
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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thanks george, thats helpful. i am going to have to get some visuals done though to make mine look like that.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Let's team up - team members please post your info here
[Re: Landixus]
#304496
01/08/10 12:29
01/08/10 12:29
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Joined: Jul 2005
Posts: 1,002 Trier, Deutschland
Nowherebrain
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
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This thread is way too long for me to read atm...
my personal resources that I can contribute.
time @12-20 hrs/week 3D skills Model/Texture/animate(primarily blender use, but not limited to) hard edge and Organics/character work 2D texture painting/seamless texture painting Programming...not so much I am competent, but I see there are many more competent personnel here than myself. and lastly break-dancing/Pizza guy.
you have forgotten one of my all time favorites.. "Joust"
Last edited by Nowherebrain; 01/08/10 12:46.
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Re: Let's team up - team members please post your info here
[Re: Nowherebrain]
#304499
01/08/10 13:00
01/08/10 13:00
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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At a first glance the idea reminded me to "Kino One", at a second thought I think it is one of the best idea considering the team, because you can let them work on the different parts without too much concerning about cooperation, and the gameplay of classics need less explanation than a new concept.
"Create your own version of your favorite games by getting more lives for them, customizing player’s and enemies’ behaviors, and so on."
This is not a bad selling point.
But the graphics still need an own twist.
Maybe, one could write a story with little riddles as well. For instance: A small boy (first person, no model needed) discovers a hidden room at his uncles room, filled with collected arcade machines of him, covered with dust. He has to push a box to a machine to stand on it when playing, the machine doesn't start unless he finds the plug and it in the socket, before he can play. He has to hide, when the aunt is calling for him and looks into the room. (No model for the aunt needed, the boy is "discovered" when the door opens before he found a place to hide.) The goal is to play all games before the adults find him... things like that...
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