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Re: Physics for a trench coat [Re: MMike] #30471
08/11/04 01:29
08/11/04 01:29
Joined: Jul 2004
Posts: 663
Wa, USA
BlueFire Offline
Developer
BlueFire  Offline
Developer

Joined: Jul 2004
Posts: 663
Wa, USA
Request it as a feature and give conitec a link to the demo.


May 1, 2005
Re: Physics for a trench coat [Re: BlueFire] #30472
03/29/05 06:22
03/29/05 06:22
Joined: Mar 2005
Posts: 3
V
Vedren Offline
Guest
Vedren  Offline
Guest
V

Joined: Mar 2005
Posts: 3
If you are willing to drop a couple thousand on maya 6 it now renders cloth and hair and if im reading te help file on it correctly maya will even add collision detection to cloth and hair, so this would be a semi fix the coat would bounce off the characters legs and feets as he runs around giving it movement.

Re: Physics for a trench coat [Re: Panther_Studios] #30473
04/04/05 23:44
04/04/05 23:44
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
I reackon it can be easily done. Check this thread:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=498414&page=0&view=collapsed&sb=5&o=&fpart=1#498414

Use the same concept. You will just move the verticies in real time, based on the movement of the top verticies of the cape. Make sure you check out DooeyJo's post in that thread.

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