Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, Grant, Neb), 908 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: WEAPON CHAINGING SYSTEM [Re: Nidhogg] #308219
02/02/10 11:14
02/02/10 11:14
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
Hey nidhogg! Ain't asking you for help!!! And there is on DOUBLE post! Read my posts again, and if you can't see the difference, just go and improve you english skills!!! I'm not the only one who need this kind of workshop!!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: WEAPON CHAINGING SYSTEM [Re: 3run] #308243
02/02/10 14:23
02/02/10 14:23
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Improve my English eh! Bwahahahahahaha..


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: WEAPON CHAINGING SYSTEM [Re: Nidhogg] #308315
02/02/10 19:23
02/02/10 19:23
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
That is really funy dude... if you can't see the difference...


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: WEAPON CHAINGING SYSTEM [Re: 3run] #308316
02/02/10 19:24
02/02/10 19:24
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Sorry 3run, but don't always post your questions to the aum, post them to: beginning with gamestudio or lite-c wink

george doesen't have enough time to answer all your questions wink

Re: WEAPON CHAINGING SYSTEM [Re: Rei_Ayanami] #308319
02/02/10 19:30
02/02/10 19:30
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
I know Rei_Ayanami)) I'll just wait for his workshop)))


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: WEAPON CHAINGING SYSTEM [Re: 3run] #308416
02/03/10 09:21
02/03/10 09:21
Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
Sorry, it's going to be a long wait; the team project will take me a lot of time. The good news is that the shooter template is on its way now.

Re: WEAPON CHAINGING SYSTEM [Re: George] #315441
03/15/10 15:06
03/15/10 15:06
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
Dear George, not like I'm trying to hurry you up. I know that you are really a busy person, and now when there is a team project, you are even much busier... Sorry for asking you again for help, but I really do need the weapon changing system with drop and pick up system, slot based, up to 2 weapons like in counter strike. I've tried many times to do that myself with arrays, but I always failed frown I've finished already my player movement script, improved it as well... And I've made a simple weapons system myself, up to 9 weapons. But thats all not as I need. I need some thing similar to counter strike, so player couldn't be able to pick up more than 2 weapons at the same time. And he'll be able to drop and pick up weapons as well. I really hope that you or some one will help me out with this, I'm newbie in such stuff... If the person who will help me out, will need help in scripting for example with player movement script, I'll be really happy to help laugh sorry again for this dear George.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: WEAPON CHAINGING SYSTEM [Re: 3run] #315505
03/16/10 08:07
03/16/10 08:07
Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
I have started to work at the shooter template code, so the weapons system should be out in a few months. I guess that it won't be exactly what you need, but you should be able to customize it without too much effort. Meanwhile, I suggest that you should continue to improve your programming abilities.

Here are a few things to try until then: create a variable named "picked_up_weapons" and set its initial value to zero. If the player comes close to a weapon (make them all passable) and picked_up_weapons is smaller than 2, add the weapon to its arsenal and increment picked_up_weapons. Otherwise, if picked_up_weapons is 2 already, don't do anything until the player drops a weapon (you'd do this by removing the weapon using ent_remove and creating (ent_create) it at player's feet).

Re: WEAPON CHAINGING SYSTEM [Re: George] #315516
03/16/10 09:51
03/16/10 09:51
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
Thank you dear George, I'll do my best. Only one thing I what to ask you for, I have some problems with removing and creating weapons at the players feet. First problem is, that I don't know how to make create different weapon models, depending on the weapon type. And the second, and main problem is that I do not know how to create weapon model near players feet. I've tried to to create from camera.x and then move a little bit forward, so it flyes a bit and the heights of model is decreasing... So it will fall on the ground, something similar to counter strike... But weapon model just stuck at the player position... I've tried to use push, but failed... This problems I've faced, please give me a small examples how to do all that. After when I'll finish it, I'll post the script here, so I hope if you will find it usefull it will be at the next AUM in plug and play laugh I do hope so.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: WEAPON CHAINGING SYSTEM [Re: 3run] #315521
03/16/10 10:32
03/16/10 10:32
Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
The first thing is to make sure that all the weapons are passable; if player's movement code uses IGNORE_PASSABLE, the player / the weapons won't get stuck.

Page 2 of 3 1 2 3

Moderated by  George 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1