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BlendELF game engine, video posted on youtube #304680
01/09/10 22:15
01/09/10 22:15
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline OP
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Ambassador  Offline OP
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Posts: 1,924
Finland
Hi! Its me again! And yes I'm working on a new engine... grin

http://www.youtube.com/watch?v=uImg_zP0P2k



This time I'm getting somewhere with the engine...

As said in the video the primary goal of the engine is to be my portfolio project and enable rapid development of prototypes and small games. The engine is still under heavy development. More information at http://blendelf.com.

Last edited by Ambassador; 01/09/10 22:15.
Re: BlendELF game engine, video posted on youtube [Re: Ambassador] #304724
01/10/10 12:23
01/10/10 12:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Well very good 3D art !

For the engine you should make a world editor and particle editor also !
Or is the world and characters imported directly from Blender ?

Re: BlendELF game engine, video posted on youtube [Re: ratchet] #304748
01/10/10 17:13
01/10/10 17:13
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Is this only for personal use? Or are you going to release it?


~"I never let school interfere with my education"~
-Mark Twain
Re: BlendELF game engine, video posted on youtube [Re: Germanunkol] #304797
01/10/10 21:51
01/10/10 21:51
Joined: Jul 2004
Posts: 1,924
Finland
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Ambassador  Offline OP
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Finland
@ratchet

Yeah I currently have a blender exporter which exports the whole scene to blendelf formats. I do plan to make a level editor too though.

@Germanunkol

I do plan to release a new version of it at some point.

Re: BlendELF game engine, video posted on youtube [Re: Ambassador] #305067
01/12/10 19:30
01/12/10 19:30
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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at my pc (duh)
i guess am not the greatest of programmers and since i learnt to script with 3dgs, i find that am really accustomed to it and i know i wanna change engines at some point but most times the lack of a scripting interface pulls me back to a7 but a7 has a really slow art pipeline and level design pipeline, meaning, it can accomplish great stuff but consuming alot of time, so any plans for a scripting interface? BSP renderer?

alot of engines i've seen, you can import an object easily but when it comes to the time to attach your own custom actions, it gets rather annoying, i kinda like how in 3dgs, everything revolves around the script editor, changing levels and all and then you can preview your changes immidiately, so, any information on your plans for this?

and what do you plan to do about physics?

Re: BlendELF game engine, video posted on youtube [Re: darkinferno] #305083
01/12/10 20:43
01/12/10 20:43
Joined: Jul 2004
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Finland
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@darkinferno

Currently the scripting side of the engine is pretty simple: each object can have a single script which is ran for it once on each frame. Additionally a scene can have a INIT script which is ran once after the scene has been loaded. When I get to making the editor, I guess I'll just put the scripting stuff in the same place where you can choose the object properties...

For physics I already use bullet engine which is one of the most popular physics engines around, it does it job well wink.

Re: BlendELF game engine, video posted on youtube [Re: Ambassador] #305170
01/13/10 11:53
01/13/10 11:53
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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at my pc (duh)
sounding very interesting, am keeping my eyes on this laugh

Re: BlendELF game engine, video posted on youtube [Re: darkinferno] #305785
01/17/10 11:04
01/17/10 11:04
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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@ darkinferno:
"...and then you can preview your changes immidiately"
actually, that's one of the things where I believe A7 is behind many other engines, because you can NOT see the changes immediately. There's engines out there that require, to my knowledge, no compiling of the entire script when you make small changes.


~"I never let school interfere with my education"~
-Mark Twain
Re: BlendELF game engine, video posted on youtube [Re: Germanunkol] #305796
01/17/10 12:46
01/17/10 12:46
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Originally Posted By: Germanunkol
@ darkinferno:
"...and then you can preview your changes immidiately"
actually, that's one of the things where I believe A7 is behind many other engines, because you can NOT see the changes immediately. There's engines out there that require, to my knowledge, no compiling of the entire script when you make small changes.


you mean in Unity I dont have to restart the game if i changed a script? awesome! wink
(btw, if you would make a game that runs of text files in A7; you can change the textfile, and those values are read out real-time, meaning you CAN update script values at real time... agreed though, a bit of work involved there :P)


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: BlendELF game engine, video posted on youtube [Re: Helghast] #305802
01/17/10 13:06
01/17/10 13:06
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
I tried BlendELF, and my question is kinda stupid, but how can I pass the stupid intro screen?

Last edited by Cowabanga; 01/17/10 13:07. Reason: Because I like you, Ambassador =D
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