|
3 registered members (AndrewAMD, alibaba, Quad),
761
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Info on Map Entities?
[Re: Lecithin]
#306399
01/21/10 21:35
01/21/10 21:35
|
Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
|
Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
|
3dgs manual is clear about map entities: Sublevels (Map Entities): A map entity is simply a small compiled level, stored in an external WMB file. Map entities can be used for level parts which move as a whole, like doors, platforms, or vehicles. Because they are nothing else than compiled maps, you can create them using by WED. You can, by example, convert each prefab into such an entity by loading it as a Map, performing a BUILD as Map Entity, and copying the resulting WMB file into the current level directory. You'll find many predefined doors, furniture, vehicles and thse like in the prefabs subdirectories.
|
|
|
Re: Info on Map Entities?
[Re: msmith2468]
#306414
01/22/10 02:41
01/22/10 02:41
|
Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
|
Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
|
There is less info because people use them less, and when I mean less I mean almost none. Honestly it's easier for a programmer like me to make that object in med then to make an ugly map entity.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|
|
|