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Re: Game design docs uploaded - please vote [Re: darkinferno] #306511
01/22/10 18:49
01/22/10 18:49
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Originally Posted By: darkinferno
well my vote is for slacer, wondering how he'd pull off the multiplayer though, split screen? would be very easy to do online though, i like the fact that this has never been done/seen, reminds me of digdug but in 3d..


Thank you laugh

There are several reasons why I did not push the idea more in the original thread.
- Most important was the decision _agains_ multiplayer for the community game.
- I don't think A7 builtin physics engine is able to handle a network game with lots of physics objects very well. But you can prove me wrong or show me that we don't need physics at all to create the visual effect.
- Using bubbles to glue opponents onto the ground or let them float in the air is a nice effect but there must be more for a complete game.

I was surprised to find this idea on the list because I provided just a few lines of description and no game designs docs at all.

Choosing this game would mean that the team needs to spend some time to create more flesh for the game itself.
This - would be a single team driven game developed around the simple idea of using bubbles as fun factor.

Can you rise to the challenge? grin

Last edited by slacer; 01/22/10 18:49.
Re: Game design docs uploaded - please vote [Re: slacer] #306521
01/22/10 20:41
01/22/10 20:41
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
My vote definitely goes Superku wink . The story is original and interesting, unusual and very good gameplay, all that is needed for a good game. I was pleasantly surprised when I looked Superku gameplay on YouTube.

I think the idea is great, especially because it is a sidescroller jump'n'run adventure game one of my favorite genres. I'm working on a similar game so perhaps it decided my vote for Superku grin


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Re: Game design docs uploaded - please vote [Re: Iglarion] #306524
01/22/10 21:10
01/22/10 21:10
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
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Landixus  Offline
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Joined: Dec 2007
Posts: 706
Schortens Germany
I miss something that makes a game unique in all documents.

!?
I Do not know what to vote. laugh

But i will vote laugh


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Re: Game design docs uploaded - please vote [Re: Landixus] #306533
01/22/10 22:32
01/22/10 22:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I would vote for SuperKu and ennemies !

Re: Game design docs uploaded - please vote [Re: ratchet] #306543
01/22/10 23:39
01/22/10 23:39
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Ive voted Superku.

Nice simple storyline, simple controls, near-unique game design.


But I would just like to see two changes made, if agreed upon by the community.

1> The "amulets" unlock new skills based on number collected, cool.
But USING a skill requires a "mana" system of some kind.
Re-fills over time with collectables to replenish supplies...

2> Limited multiplayer option. Story...
"You are not the only Entity here destined for god-hood.
You must gain your powers and 'complete this area' in order
to advance up the stairway to heaven ahead of you enemy.
If you can kill him he will be sent back to his last 'spawn point',
battle it out toe to toe, or lay traps. Its up to you..."


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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