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GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] #307557
01/29/10 23:59
01/29/10 23:59
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
[GoldenEyeRemake_RetroContestEntry_[ToBeUpdated]]

well... this is what i've been working on for some time, i've always loved goldeneye64 and wanted to see a multiplayer version of it, goldeneye source did an ok job but i think they missed that GE[goldeneye] feel...

ok, what is the entry?
an 8 player online goldeneye64 remake using anet and the 3dgs engine

why multiplayer?
well, i find more fun in playing with friends and i always hear that gs cant do multiplayer correctly and wanted to make a point, only using anet for 4 months [3 month contest] but thought i could handle it

is it stable?
define stable, it runs and plays ok even if your ping is above 200ms, its been optimized in terms of hit detection and removing player lag but THERE WILL BE THE OCCASIONAL CRASH, i am working to fix that and will continue to update the game for sometime until its bug free

is it finished?
no, i couldnt acquire a decently textured james bond model so i apologize for the untextured one, i hope to update it and a few buf fixes ofcourse

now, we've tested with SEVEN players so far, the limit is 8, those who can host a server and play with closer friends should take that route, if not, you can click unto "join dark's server" and join my ip

another slight problem where you have to damage a player before you get animation updates from him, this as something to do with new players not being updated and something i havent solved just yet..

theres also a bug i have no control over and that as to do with ent_blend and vec_for_vertex, apparently, they cause an animation bug and this is what you may see if other players dont animate, i really couldnt find a work around in time and i think jcl has received a similar complaint before and said to be working on it

other than that i plan to update the game as i fix bugs and add features...

this was a rather huge aim for me but am rather contented with how it turned out, also remember theyre are only 8 player slots so first come, first serve laugh maybe someone else will host

you may wanna avoid running in fullscreen until its totally stable, crashing in fullscreen aint too pretty on some pcs:)

now dont let the crash alerts scare you, i wouldnt release it if i thought it wasnt playable laugh now, hopefull ya'll can have fun and i can secure some votes grin

bugs may be more because of a lack in my programming skills rather than the engine/anet however frown still cant see what produces the crash, no errors but am looking into it

[look out for updates]

http://www.youtube.com/watch?v=2nVj3NN2Mg4



[DOWNLOAD LINK]
http://www.filefront.com/15496141/GoldenSpyContestEntryfinal.rar/

note that you can change the config at anytime by editting the file and changing the keys


DOWNLOAD THE FOLLOWING UPDATE 0.0.3

UPDATE [bug fixes and feature adds]
http://www.filefront.com/15468541/ge_update0.0.3.rar/



i'll try to keep my pc online but am not sure how often that may be but it should be pretty easy to host/join IPs

i'll update this thread when the server might be online
server status: ONLINE [please download update 0.0.3]


Last edited by darkinferno; 02/03/10 23:12.
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #307560
01/30/10 02:13
01/30/10 02:13
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
looks like goldeneye but lets hold back until we wasted each other for a few times...

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: sPlKe] #307599
01/30/10 12:54
01/30/10 12:54
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Well, as i said in game, the game often quits, and i could never kill anyone...

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Rei_Ayanami] #307603
01/30/10 13:08
01/30/10 13:08
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
it worked pretty well for me, and i even managed to win a round (20 kills). It's most fun with about 4 players, I'd say!

controlls are very strange, and hit detection is buggy, you never know if you really did damage to the enemy.

Other than that, it's a pretty good remake. well done!

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: SchokoKeks] #307604
01/30/10 13:14
01/30/10 13:14
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
@Schokokeks im from Germany too and i use windows Vista and have
220 ping but i can not move ):
the screen is shacking for me
WFG programmer


asking is the best Way to get help laugh laugh laugh
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #307605
01/30/10 13:17
01/30/10 13:17
Joined: Sep 2009
Posts: 15
Mike_P Offline
Newbie
Mike_P  Offline
Newbie

Joined: Sep 2009
Posts: 15
If anyone wants a normal config file for the controls, here's mine: W,A,S,D, R for Reload, T for Chat.
http://www.filefront.com/15459763/config.txt


Owarii ni shinou kono melodii.
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Mike_P] #307614
01/30/10 14:07
01/30/10 14:07
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
if you experice screen shaking, please download the update and extract it to the game folder, it should fix it, dont know why it crashes so badly for rei... will update it again, soon

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #307643
01/30/10 18:37
01/30/10 18:37
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)

Last edited by darkinferno; 01/31/10 15:52.
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #307663
01/30/10 20:57
01/30/10 20:57
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
The programmers on the N64 have done a bog work : they had
texure projection blending around edges when you shoot bullet on walls !

The AI was very cool with ennemies rolling or swinging to avoid your shoots.
You had also very precise polygon collision detection.
Even an old game like that on a little console had lot of power and great programming code.

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: ratchet] #307680
01/30/10 22:04
01/30/10 22:04
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
This Game is really GREAT!! especially if someone palys with you. i played with terpent1n and it was really fun. it runs pretty stable and i got no errors. only one this. it really laggs if i kill someone, but only for some seconds.
but anyway You did a really great job. i never thought that 3dgs can handle multiplayer soo well.

Last edited by alibaba; 01/30/10 22:05.

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