The
Editor for Castle WolfenDoom3D now is ready
(first version without generators)!It's already part of the setup you can
download (link of the first post)
With the editor you can now make levels more easy than before. Just load levels and change them or create new levels.
Mark a section of the grid and choose the object type you want to set from the list.
You can start/test the design of your level directly from the editor (F5).
If you like to share your levels you can publish them also directly from the editor (F3).
I will add a short tutorial for the editor soon.
I will also add more floor/ceiling textures and skycubes.
[@Hummel] The wall textures are from a free texture base and the most of them are nearly exactly the originals.
I didn't use any shaders on them (and the res is 128x128 or 256x256). But I make up my mind to make the textures/models also open source in a futur version.