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Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Damocles_] #308023
02/01/10 11:12
02/01/10 11:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
well as you know this was a contest entry so i dont think i can update it anymore since its now past the deadline, i'll just leave the server online, am aware of most of the bugs mentioned though and may update the game or convert it to a freeware FPS for 16 players AFTER the contest [if i have time that is]

Originally Posted By: Damocles_
The game hangs for me (does not accept movements, only menu works)
when hosting the game. (and playercount is 0)
In Dedicated server I can fly around, but thats it.

Is there any trick to it? Or can it be that it does
not start while waiting for the multiplayer plugin to
start up?


did you download the update?

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #308027
02/01/10 11:21
02/01/10 11:21
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
yes, also with the update.

Im running it on a rather old Laptop, with
XP.

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Damocles_] #308030
02/01/10 11:29
02/01/10 11:29
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
well... i havent received that error from anyone else? whats your fps? the game also uses physics for movement so i dont if thats whats affecting it, do you crash if you join my server? what exactly do you crash and after what action?

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #308035
02/01/10 12:01
02/01/10 12:01
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
There is no crash error.
The game basically "locks", or better, it
does nothing more than looking at a wall.

The "menu" responds though. So it seems as
if it is waiting for something.

When running a local client too, the client shows just a black
screen. The playercount always keeps at 0 on host and client.

Also does not connect to your server.

I dont have my big compter right now. So my old Laptop
might not be representative.

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Damocles_] #308037
02/01/10 12:08
02/01/10 12:08
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Maybe ANet.dll isn't loaded. This can happen if the Visual Studio 2008 Redistributable Package isn't installed.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Dark_samurai] #308039
02/01/10 12:10
02/01/10 12:10
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Ok, this is something worrying regarding the
DLL.
It should not assume a client to install something extra.
(Not darkinfernos fault)

Make an error popup at least, when some ressources are not on
the machine.

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Damocles_] #308044
02/01/10 12:27
02/01/10 12:27
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Every project that is created with Visual Studio requires the redistributable package to be installed. Thats how it is, I can't change that either.

But it's no problem to include the installation of the redist. into the game installer. laugh
Btw. new computers should already have the package installed.

I will try to add a warning message into anet.h if the .dll can't get loaded.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Dark_samurai] #308046
02/01/10 12:35
02/01/10 12:35
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
It runs now with the redistributable package.

Anyway, at least post an error popup, that guids the player
what to install.
BTW, gamestudio runs without this distro, and was developed
with the Visual Studio too, as far as I see in the SDK comments.
Does thins only apply to the VS 2008 Version? Or older too?


Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Damocles_] #308047
02/01/10 12:46
02/01/10 12:46
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
I guess gamestudio is developed with VS 2005. This redistributable package was of course earlier included to the windows installation/update than the one of VS 2008.

I don't know why the new redistributable isn't installed on so many pcs... Only microsoft knows why it is how it is.
What I know is, that the new Gamestudio installer installs the VS 2008 redistributable package for GED. So I see no reason why a game creator can't include it into his installer.

In general it's the same thing like the ogg filter. You also have to include the installer to make sure it is installed on all systems.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Dark_samurai] #308155
02/01/10 20:57
02/01/10 20:57
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
identified a bug where the shotgun fires lowers your ammo buy two for each shot, added to list and will correct after contest, now i know why i always die when using that frown

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