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Re: Game design docs uploaded - please vote here! [Re: Superku] #308050
02/01/10 12:53
02/01/10 12:53
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
Something like that would be way too cool laugh. Imagine going from a small planet to the other solving puzzles.

Re: Game design docs uploaded - please vote here! [Re: George] #308072
02/01/10 14:06
02/01/10 14:06
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
May I give this link as a source of inspiration:
http://armorgames.com/play/2153/aether


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Re: Game design docs uploaded - please vote here! [Re: Joozey] #308074
02/01/10 14:22
02/01/10 14:22
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
Thank you, that's a good source of inspiration! I've played it for a bit.

Re: Game design docs uploaded - please vote here! [Re: George] #308161
02/01/10 21:51
02/01/10 21:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
(Did not know where to post...)

Dear George,
thank you for taking the time to create a prototype (and for another AUM!). It's just my opinion but I thought of a rather open level design like in Metroid Fusion/ Zero Mission so there is a gameplay element of exploration. I took the time to create a small prototype myself today, too bad I'm short on time at the moment, my exams start in 8 days.

Prototype Video

If you want to test it:

Prototype Download

Move - Arrow Keys
Jump - Space
Change period of time - shift
invert gravity - ctrl

Unfortunately the code is not well documented but it should be easy to understand!

BTW: I like the background of your prototype very much!


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Re: Game design docs uploaded - please vote here! [Re: Superku] #308168
02/01/10 23:09
02/01/10 23:09
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
looks very good actually... very good

Re: Game design docs uploaded - please vote here! [Re: Superku] #308193
02/02/10 04:05
02/02/10 04:05
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
It's a great prototype indeed; the 180 gravity increment idea from your doc has made me understand the things a bit differently. Are you going to get involved in this community project?
The background from my prototype is a simple bitmap with some simple particle effects that complement it - or at least that's what I hope laugh

Re: Game design docs uploaded - please vote here! [Re: George] #308195
02/02/10 04:28
02/02/10 04:28
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
Here's the list with the team members so far:

Artwork:
- Blink
- Daniel Unger
- Ganderoleg
- Guardian
- Poison
- SirCamaris
- Txesmi

Programming:
- Joozey
- Slacer

Sound:
- Dimme

Re: Game design docs uploaded - please vote here! [Re: George] #308212
02/02/10 10:13
02/02/10 10:13
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
Wow, that many graphics and that few programmers? tongue


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Room: #3dgs
Re: Game design docs uploaded - please vote here! [Re: Joozey] #308225
02/02/10 12:25
02/02/10 12:25
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
I think we've got enough programmers for now; I can get involved if it is needed.

Re: Game design docs uploaded - please vote here! [Re: George] #308239
02/02/10 13:52
02/02/10 13:52
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
First I would like to say congratulation to Superku for winning the vote cool
Second, I am very pleased to be a part of this team & to work with all you people.

I have downloaded the two prototypes and they are all very good & playable. I don't know if it is too late to post some suggestions, since I didn't know that prototyping would be done this fast, & I wanted to see what you think about few ideas...

When considering the global visual approach to this project I wanted to suggest something a bit different from classic platformer but still in the same domain. This wouldn't change game concept or gameplay mechanics in any way but it would be much more visually appealing in my opinion. Main character model would be bigger and environment would have from 4 to 7 different depth segments( with only one in 3D geometry).
The good example for this is “Moonmonkey" tech demo made by Drew Medina. I cannot find the download link on his site anymore so I uploaded the original zip on FileFront.

http://www.filefront.com/15475909/moonmonkey.zip

As for our project- I would consider the player model to be a bit smaller(& not a monkey grin ) and, if the level is indoor, less then 7 layers.

Second suggestion is a bit more difficult to do from programming side I guess and it only counts if we are to have some human/animal enemies in the game: it would be nice to consider making the characters to be in 2D. Not 3D with toon shader or something like that but real, full 2D characters. They would be much more fun on the screen and animations could have much more character.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

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