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Re: Game design docs uploaded - please vote here! [Re: FBL] #309034
02/06/10 18:27
02/06/10 18:27
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you a lot, Firo!

Re: Game design docs uploaded - please vote here! [Re: George] #309058
02/06/10 21:36
02/06/10 21:36
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
I don't know if I should put this here or should I use EtherPad?
...it's just that I found the game called Lucidity on Steam. You should check it out since it seems very similar(maybe even too similar frown ) to what we have been discussing here.

http://store.steampowered.com/app/32410


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Game design docs uploaded - please vote here! [Re: Ganderoleg] #309070
02/06/10 23:26
02/06/10 23:26
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
I saw the gameplay at youtube and even if it is a small girl in a dream world it is just a basic platformer. No puzzles to solve, no gravity change and no time switches.
All you have to do is to walk from left to right and try to find the post box which. I like the mood and style of this game, also the level change sequences are well done and don't draw your attention from the story.

But I don't think our concept is close enough to be considered as a Lucidity clone.

Re: Game design docs uploaded - please vote here! [Re: Ganderoleg] #309076
02/06/10 23:43
02/06/10 23:43
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i dont think its anything like whats being planned here

Re: Game design docs uploaded - please vote here! [Re: slacer] #309078
02/06/10 23:57
02/06/10 23:57
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi friends,

I like brother/sister idea more than robots and divinities. They are nearer from peoples heart. there is just explained.

I like Tim Burtons' characters kind. They emphasize on coarseness and fragility of human conditions, but plenty of happyness and fullcolored. Strange characters with a near taste. Stainboy. Some time ago i played Psychonauts. I loved its' visuals (high contrast) and storyline.

Re: Game design docs uploaded - please vote here! [Re: txesmi] #309083
02/07/10 01:57
02/07/10 01:57
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Lucidity screens seemed similar to few options that were discussed here concerning the main player being a little girl, levels being set in a dream/nightmare environment and the highly stylized art concept, but now that I have seen gameplay on youtube it really has nothing to do with game mechanics planed for this project.
I never seen Stainboy cartoon before- it's great smile


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Game design docs uploaded - please vote here! [Re: Ganderoleg] #309209
02/07/10 23:00
02/07/10 23:00
Joined: Aug 2006
Posts: 70
NJ
S
SirCamaris Offline
Junior Member
SirCamaris  Offline
Junior Member
S

Joined: Aug 2006
Posts: 70
NJ
Ganderoleg, I like your sketches of the dark divinity and think that they keep closest to the design docs' intentions. I personally think there should be one hero character. I came up with some additional abilities that I think would add to the fun in destroying enemies and solving puzzles. I think each ability should be obtained after defeating a boss, and each ability will help the player gain access to previously unexplored areas of the game (similar to Metroid). The abilities are:
Code:
Quake:  Shakes the screen and loosens certain objects(rocks,boxes,gems, etc.) making them 
        fall.  Certain enemies will take damage.  Bar drains a fixed amount each use.

Telekinesis:  Allows player to move certain objects with mouse.  Hold down left mouse 
              button over object then move.  Bar drains faster with heavier objects. 

Air:  A gust of air travels in a vector from the player to cursor, pushing certain 
      objects and enemies.  May also cause some damage to enemies.  If solid objects
      block path, air movement will be restricted.  Bar drains as long as left mouse
      button is held down.

Fire:  Left clicking on objects or enemeies that are combustible will make them engulf
       in flames and take damage.  Every object and enemy must be individually clicked.  
       Bar drains fixed amount per click.

Ice:  Left clicking on any water object or enemy will cause it to freeze causing some 
      damage.  Is useful in creating ice bridges.  Every object must be individually 
      clicked.  Bar drains fixed amount per click. 

Microwave:  Holding down the left mouse button over metal objects will cause them to heat 
            up and explode.  Bar drains as object is heated up.


I think that the controls should be as follows:
Code:
W = move player toward the back of screen.
S = move player toward front of screen.
A = move the player left 
D = move the player right.
Space = Jump after one press... Change in gravity with two presses.
Right mouse click = Brings up a list of abilities obtained to the right of the cursor. 
                    Move cursor over desired ability and left click to select.
Left mouse click = Uses selected ability.



Please let me know what you think. I've started making some levels and am thinking of creating a web page so I can share them with everyone.

Re: Game design docs uploaded - please vote here! [Re: SirCamaris] #309251
02/08/10 07:29
02/08/10 07:29
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
The controls should be predefined, sure. But we need a configuration panel to let the player change these settings.

The configuration menu would allow to have control over sounds effects, music, particle + shader effects, mouse, joystick,...
And an in-game help would be required, too.

Am I missing something - besides the game itself?

Re: Game design docs uploaded - please vote here! [Re: slacer] #309256
02/08/10 08:24
02/08/10 08:24
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I'm currently writing a lite-c unit for custom controls. Basically it works, but needs some polishing for nice on screen display.

Re: Game design docs uploaded - please vote here! [Re: slacer] #309259
02/08/10 08:35
02/08/10 08:35
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
After reading through the Etherpad entry, A couple things.

About the robot character and it being “hard to create an (emotional) connection to the real player”. If the robot character was a robot boy with a human heart a cyborg of sorts, he could have an emotional impact without to much work. His quest could be in part to regain his humanity. No not Pinocchio. laugh

Or he could simply be a astronaut-boy or robot-boy.

I think the robot character may not be the best story line but it would probably be the easiest.

I didn’t really like the darker bother and sister Idea at first but its growing on me as long as it doesn’t get to dark. I think that would have a negative impact on overall sales, for lack of a better word.

I hope we can pin down some things soon. The gravity change thing seems the only real thing left from the design doc.? sad.


Guardian

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