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Re: Isometric controls+camera RTS/RPG The Sims [Re: Orange Brat] #30923
08/25/04 10:04
08/25/04 10:04
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Orange Brat! We don't see eye to eye on politics, but dude your code kicks butt! You roxor!

5 star salute!

Re: Isometric controls+camera RTS/RPG The Sims [Re: JetpackMonkey] #30924
01/11/05 14:27
01/11/05 14:27
Joined: Sep 2000
Posts: 300
Ohio, USA
V
vrkaya Offline
Senior Member
vrkaya  Offline
Senior Member
V

Joined: Sep 2000
Posts: 300
Ohio, USA
OrangeBrat,

I just found this great isometric example of yours. This is wonderful. I was starting to try something similar but it would have taken me a very long time to reach the quality of what you have made.

A question for you. My intention is to make a hexmap style game with 3dgs. I like your squaremap version, but to remain true to the old tactical wargame style, I will be trying to work with this to implement a hexmap. Hexmaps are a big deal with the older SPI style boardgames, as you may know, because there is no distance difference when you move in any of the 6 directions. Have you done anything similar utilizing a hexmap, or even a diamondmap (ala Diablo)?

I will start by changing the square texture to a hex and looking very closely at how you are applying the x,y offsets when snapping the entities to the square grid.

Once again, though - excellent work - and thanks for offering this to the 3dgs community. You just made my project much easier

Ron

Re: Isometric controls+camera RTS/RPG The Sims [Re: vrkaya] #30925
01/11/05 14:45
01/11/05 14:45
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Well, I hope you don't run into any problems with it. It still has some issues and I've pretty much abandoned it to the community. See the readme file or first post for their description. Also, the technique used to "turn off" the mouse_to_level clicking may not be the best way...that would be this line, "if(trace(temp2, temp) > 0 && (str_cmpi(tex_name, illegal_texture1) == 0))". I never really fully fleshed out the illegal texture component or really thought of an alternative way to keep an active entity from not moving up vertical walls(which was the intention of turning it off when over an illegal texture).

Also, the part dealing with the grid snapping(in the mouse file) is a mess of an if/else block. Perhaps when we have case/switch instruction it will look better. I'm not really even sure why I had to use all that code but it doesn't work right unless I do it that way. I'm sure someone like Realspawn, Rhuarc, Locoweed, etc could fix it up and make it more efficient or come up with alternatives, but anyway this is the best I could come up with at the time.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Isometric controls+camera RTS/RPG The Sims [Re: Orange Brat] #30926
04/26/05 03:36
04/26/05 03:36
Joined: Sep 2000
Posts: 1,148
Eagle Offline
Serious User
Eagle  Offline
Serious User

Joined: Sep 2000
Posts: 1,148
Hi Gamesaint762, yeah I have been away for a while. I have been working on some really cool projects. The A6 engine (as you already know) has opened a lot of doors with the awesome power it offers. Makes my mind swim~
I will post some screen shots of the work I have finished over the last 6 months. I have done nothing but work on my game in hopes of getting a project worthy of sponsorship.
So keep your head down while your over there and trust no one... I'll be thinking of you Gamesaint.

always~
Eagle


in the end its all about the game
Re: Isometric controls+camera RTS/RPG The Sims [Re: Eagle] #30927
10/01/05 13:04
10/01/05 13:04
Joined: Sep 2005
Posts: 7
Kansas
Mohack Offline
Newbie
Mohack  Offline
Newbie

Joined: Sep 2005
Posts: 7
Kansas
Thank you for this fine contribution!

Respectfully,


Nothing is what rocks dream of. Rust never sleeps. My Page
Re: Isometric controls+camera RTS/RPG The Sims [Re: Mohack] #30928
10/01/05 19:47
10/01/05 19:47
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Thank you, Senior Expert !

Re: Isometric controls+camera RTS/RPG The Sims [Re: Lion_Ts] #30929
10/03/05 08:26
10/03/05 08:26
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
You're welcome. I got the basics working, but I was never able to successfully complete the click and drag feature. I don't require, myself, and the method I was using may or may not be the best way to do it. It does work, although it has some rough edges which I've documented.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Isometric controls+camera RTS/RPG The Sims [Re: Orange Brat] #30930
10/03/05 18:22
10/03/05 18:22
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
I will try to make a small level editor out of it

Re: Isometric controls+camera RTS/RPG The Sims [Re: Samb] #30931
10/03/05 20:08
10/03/05 20:08
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
That's what I was trying to do. Nothing as fancy as some of the one's that have been popping up lately, though. It was just an idea I had for a side project, and that was the beginnings of it. Keep us posted on your progress, if any.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Isometric controls+camera RTS/RPG The Sims [Re: Orange Brat] #30932
10/03/05 20:55
10/03/05 20:55
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
well at the moment I finished the select of the high level:

thanks for the extrem good basic code orange brat

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