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Ent_blend with ent_bonerotate #309409
02/09/10 07:02
02/09/10 07:02
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
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Is there any way to use bone turning with blending animations? I do not mean combining animations like in workshop... Please give me an example


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Re: Ent_blend with ent_bonerotate [Re: 3run] #309415
02/09/10 09:13
02/09/10 09:13
Joined: Jan 2004
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Helghast Offline
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Helghast  Offline
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Yes, but you need to reset the bone at the beginning of each frame.
To make sure the single bone doesnt animate, but the rest is able to blend.

havent tested it, but should work laugh


Formerly known as dennis_fantasy
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Re: Ent_blend with ent_bonerotate [Re: Helghast] #309421
02/09/10 09:40
02/09/10 09:40
Joined: May 2009
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3run Offline OP
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3run  Offline OP
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So, the bone I need to turn is in the middle of the model, so to blend animations I need to reset all bones under and above it, right? And one more question, how to change your ragdolls on wiki, so it could work from any frame of model animations, not from the default animation...


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Re: Ent_blend with ent_bonerotate [Re: 3run] #309422
02/09/10 09:44
02/09/10 09:44
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Helghast Offline
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Helghast  Offline
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Originally Posted By: 3run
So, the bone I need to turn is in the middle of the model, so to blend animations I need to reset all bones under and above it, right? And one more question, how to change your ragdolls on wiki, so it could work from any frame of model animations, not from the default animation...


I've fixed that in the new ragdoll template, gonna upload and give that away somewhere this week, just wait for a bit wink

and also, no, you have to reset the bone you dont want to blend every frame, then rest of the bones you just keep blending like you do normally.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/

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