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Re: Untitled Platformer - Game design, ideas, etc
[Re: SirCamaris]
#309407
02/09/10 06:54
02/09/10 06:54
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Although I'm currently not a team member I want to add the information collected from the previous thread here again. http://etherpad.com/rXhFZCN70jFeel free to edit the whenever the game details get more concrete.
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Re: Untitled Platformer - Game design, ideas, etc
[Re: FBL]
#309418
02/09/10 09:25
02/09/10 09:25
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
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OP
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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
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Thank you a lot, Firo!
Right now I think that the brother / sister idea is better. We could have them work together in a level (one at a time) in order to solve puzzles, defeat monsters, etc. The big sister would be able to reverse the gravity from the very beginning and the little brother (and his sister as well?) would learn different abilities as he advances in the game.
This would allow us to mix puzzles and arcade. Here's a simple example: the exit door is locked and guarded by a monster. The sister pushes a button on the ceiling to open the door, the monster gets out, the brother pushes a box that locks it into a certain area of the level, allowing both brothers to reach the exit door, etc. What do you think?
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Re: Untitled Platformer - Game design, ideas, etc
[Re: George]
#309441
02/09/10 11:54
02/09/10 11:54
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Reminds me a bit of Lost Vikings. The concept works very well.
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Re: Untitled Platformer - Game design, ideas, etc
[Re: George]
#309455
02/09/10 14:40
02/09/10 14:40
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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This game's description reminds me to Gobliiins, which I emntion because of the quite easy art style which is easy to achieve and to maintain in a team with different artists: http://www.youtube.com/watch?v=eduD4XZ5xq4EDIT: Uu, sorry, didn't want to post in the internal thread - was sort of a reflex!
Last edited by Pappenheimer; 02/09/10 15:18.
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Re: Untitled Platformer - Game design, ideas, etc
[Re: BUG]
#309487
02/09/10 18:01
02/09/10 18:01
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Joined: Jun 2006
Posts: 2,640
Earth
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That was the initial Idea, yeah.
I don't think we should add too many other abilities, two or three should do. Then we can concentrate on cool puzzles instead... What we CAN do is upgrade the abilities: more frequent time-switching and more directions the gravity can be turned towards (first only up and down, then right and left)...
Last edited by Germanunkol; 02/09/10 18:02.
~"I never let school interfere with my education"~ -Mark Twain
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