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Re: Procedural stuff, better then green dutch stuff [Re: Germanunkol] #309816
02/11/10 13:55
02/11/10 13:55
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
Do you use any kind of relief mapping?

Re: Procedural stuff, better then green dutch stuff [Re: ChrisB] #309820
02/11/10 14:11
02/11/10 14:11
Joined: Oct 2002
Posts: 806
Zapan@work Offline
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Zapan@work  Offline
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Joined: Oct 2002
Posts: 806
I think a "glider-like" game would be really cool; 360° action with dogfights... laugh

Re: Procedural stuff, better then green dutch stuff [Re: Zapan@work] #309872
02/11/10 18:54
02/11/10 18:54
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
ok, hand over the Glider core and we'll set it up grin

j/k

Re: Procedural stuff, better then green dutch stuff [Re: FBL] #309876
02/11/10 19:09
02/11/10 19:09
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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ChrisB  Offline OP
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Joined: Sep 2002
Posts: 1,604
Deutschland
Hm i like the idea of a glider game wink. Maybe with something like the glider from assassin creed 2 http://i.computer-bild.de/imgs/90731031_2eec319d3f.jpg

You can create any shape you want, you can find some older screenshots on my website http://www.swollen-eyeballs.org/site/pages/experiments/procedural-terrain.php?gallery_id=16
An asteroid should be easy, first add a sphere, add several layers of noise and then remove some smaller spheres to create craters.

Quote:
Do you use any kind of relief mapping?

Nope, but some normalmapping in the las video.

Last edited by ChrisB; 02/11/10 19:10.

www.Swollen-Eyeballs.org
ICQ:169213431
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Re: Procedural stuff, better then green dutch stuff [Re: ChrisB] #309878
02/11/10 19:13
02/11/10 19:13
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Don't forget LOST wink

An asteroid with lots of tunnels and holes would indeed rock laugh

Re: Procedural stuff, better then green dutch stuff [Re: FBL] #309911
02/11/10 21:37
02/11/10 21:37
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
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KDuke  Offline
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Joined: Mar 2009
Posts: 112
Germany
Well I would think of a worms-like game with procedural terrain! This would really benefit from that. And ifd it even is possible to shoot away the terrain it'd be great X-D


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Re: Procedural stuff, better then green dutch stuff [Re: KDuke] #310252
02/13/10 22:17
02/13/10 22:17
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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ChrisB  Offline OP
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Joined: Sep 2002
Posts: 1,604
Deutschland
Screenshots of some asteroids:
http://www.swollen-eyeballs.org/zeugs/ast/index.php
Keep in mind: You're loosing your insurance coverage when flying through an asteroids field!


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Procedural stuff, better then green dutch stuff [Re: ChrisB] #310385
02/14/10 16:16
02/14/10 16:16
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
looking great! 22 fps just won't be enough for a good game... and not when I want around 100 asteroids showing at a time... We wouldn't need the asteroids as detailed as they are here though. So maybe it would work with lower LOD-steps...


~"I never let school interfere with my education"~
-Mark Twain
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