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Re: 3D => 2D Look ? [Re: Hummel] #310378
02/14/10 16:04
02/14/10 16:04
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hmm.. no.. the aspect does nothing ( but makes some walls transparent )..
But the cam distance to the player is still the same.. Y_Y

@hummel:
The zeldagame still is alive


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: 3D => 2D Look ? [Re: Espér] #310394
02/14/10 16:57
02/14/10 16:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:
V7.54b beta - released 27-Oct-2008

The view volume size in ISOMETRIC mode can now be controlled by the view.arc parameter. ISOMETRIC mode can be used for orthogonal projection, or for clipping objects in a rectangular view volume f.i. for PSSM shaders (moved from experimental to release state).


http://manual.3dgamestudio.net/beta.htm

Re: 3D => 2D Look ? [Re: Pappenheimer] #310396
02/14/10 17:04
02/14/10 17:04
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ah.. thx ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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