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Re: RPG turn-based vs. action-based [Re: Lennart_hillen] #311874
02/21/10 23:21
02/21/10 23:21
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
turn-based is definitely the easier thing to develop - camera handling is simpler, AI is simpler, less need of difficult to tweak collision = should be your choice imo wink

Re: RPG turn-based vs. action-based [Re: Lennart_hillen] #311875
02/21/10 23:22
02/21/10 23:22
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
actually, one of my oh so many (3) projects ATm is an RPG, but its diablo style and thus obviously real time, even though its not that battle heavy.

i always rpefered the action style because im not really a tactical person. a match in warcraft 3 against me usually goes: spike gets troops, tries to level up and hit the enemy as hard as he can in the hopes that in the end he survives long enough to harvest enough gold so that all other players run out of gold and die.
i hate rushes XD

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