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Re: scion [official thread] [Re: zeusk] #306572
01/23/10 09:47
01/23/10 09:47
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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Originally Posted By: zeusk
need some snapshots of enemies but it looks great


Its multiplayer... grin

Dark, that already looks great, so I expect fantastic things to come.

Re: scion [official thread] [Re: alibaba] #306806
01/25/10 03:14
01/25/10 03:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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Originally Posted By: Rei_Ayanami
Well, the fingers glow which looks very stupid
the hands are untextured hence that result
Originally Posted By: Rei_Ayanami
the level looks low poly...
this is a free level model that doesnt reflect our work, am sure alot of 3dgs users have it on their harddrives, it was just for testing purposes and the model accomplished what i wanted it to

Originally Posted By: Doc_savege
whats the story behind it?
its a multiplayer oriented game, yes there is a back story but that wont be revealed for now.. laugh

Originally Posted By: lostclimate
looking great but you need to make a video now grin
well, sad to say, the last video uploaded will be the last video seen from this game for quite some time, next video will be shown when the game is in a 'acceptable' state

@alibaba
Originally Posted By: alibaba
did you lighted the model with dynamic light??
no i didnt, these are static lights, the level is a model that was converted to blocks via the import function, every surface in the screenshot has a shader applied, ground, walls, pipes and so on..
Originally Posted By: alibaba
how many dynamic lights can you or the shader handle?
the shader handles the full 8 dynamic lights and full support for WED lights with no great fps loss
Originally Posted By: alibaba
and do you use the standart 3dgs normal map shader??
no, these were shaders written by boh_havoc, i dont know if he wants me to say much on it yet so i wont give more details, all i can say that it certainly increases visual quality alot, am just sorry that these screens dont do it justice but as the game develops, am sure we'll see the true power of what they can do...

Re: scion [official thread] [Re: darkinferno] #307021
01/26/10 16:32
01/26/10 16:32
Joined: Jun 2006
Posts: 2,640
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Germanunkol Offline
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Earth
hr hr... did you see that? no one said anything bad about the HUD grin

So I'll start: It's boring, there's too many scratches in it that don't make sense and "break" the general "flow" of it, make the lines unclear. There's not enough color (there should be at least slight variation).

And the currently selected weapon image overlaps the inactive one.
tongue

Other than that, great progress!!

Last edited by Germanunkol; 01/26/10 16:32.

~"I never let school interfere with my education"~
-Mark Twain
Re: scion [official thread] [Re: Germanunkol] #307025
01/26/10 17:00
01/26/10 17:00
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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i'll be sure to mention all of that to the creator of the HUD -winks-

Re: scion [official thread] [Re: darkinferno] #307662
01/30/10 20:54
01/30/10 20:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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The game even with not final levels looks very great with shaders and lightening laugh

You just have to smooth the polygons on pipes !
And the shader on hands could be great for a special power.

Keep it up !

Re: scion [official thread] [Re: darkinferno] #308998
02/06/10 13:22
02/06/10 13:22
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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[video:youtube]http://www.youtube.com/watch?v=w82mMi1XVpc[/video]

just a video to show that the project isnt cancelled but going through a rigorous planning phase, feel free to set high expectations for our team wink

and my youtube page with some of my work so far: http://www.youtube.com/user/darkInferno360#p/u

Last edited by darkinferno; 02/06/10 14:10.
Re: scion [official thread] [Re: darkinferno] #309013
02/06/10 16:16
02/06/10 16:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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posted a ? on the video.

Re: scion [official thread] [Re: lostclimate] #309023
02/06/10 17:14
02/06/10 17:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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there are several 3d artists actually, the one that did the character isnt a member of this forum however

Re: scion [official thread] [Re: darkinferno] #310173
02/13/10 15:00
02/13/10 15:00
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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at my pc (duh)
[this was originally written on the team forum but i dont see a problem sharing it here, this is all multiplayer btw]

well its about time i started a post to show my daily progress in terms of coding, here i will list changes in the code structure and changes in gameplay elements:

-items are no longer individual weapons, meaning, you can carry a primary weapon, secondary weapon plus additional items

-scion now automatically handles the particle creation on different surfaces except multimesh entities which need more than one effect type.. -[restricted to team viewing]

-[restricted to team viewing]

-a psuedo lag compensation has been implemented, this will rewind players on the server to past positions in an attempt to reduce lag

-the trace for shooting is no longer done in a single frame

-muzzle flashes now make use of the ent_morph function

-[restricted to team viewing]

-the spectator mode now only uses an over the shoulder view

-a psuedo extrapolation is now done on clients, meaning, clients will now try and guess where a players next position update will arrive

-[restricted to team viewing]

-shooting is now done with client side effects while the server inflicts the actual damages

-ragdolls now blend to the "down" animation

-implemented minor deathmatch scoring

Last edited by darkinferno; 02/13/10 15:03.
Re: scion [official thread] [Re: darkinferno] #310715
02/16/10 17:18
02/16/10 17:18
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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at my pc (duh)
i've decided to start uploading regular videos of development progress, this was mainly for team motivation, i'll upload two today which was the WIP particle effects and the WIP 'injured' state...

particle effects show reel:
http://www.youtube.com/watch?v=5pEgNcdlSoI

inhured state vid doc:
http://www.youtube.com/watch?v=oOrZBBBITYY

progress is fast so should be more videos soon

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