Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by AndrewAMD. 12/05/23 10:56
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
6 registered members (3run, AndrewAMD, alibaba, fairtrader, ozgur, TipmyPip), 605 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: A7 optimization thread [Re: FBL] #310886
02/17/10 14:54
02/17/10 14:54
Joined: Nov 2004
Posts: 55
Michigan
S
splashmaker Offline
Junior Member
splashmaker  Offline
Junior Member
S

Joined: Nov 2004
Posts: 55
Michigan
If you are creating your level out of models or importing a level from fbx, group small meshes together to form meshes around 1000 polygons. This makes a major impact on performance, my level went from 30 fps to 180 fps.

An easy way to do this is to use the mesh size modifier in map properties if you are compiling your level with the map compiler. Does anyone know exactly how this works? Does it combine all meshes into groups of 1000 polygons or only meshes that exceed 1000 polygons? I've had to manually group meshes by ctrl-g then selecting the single mesh option.

Re: A7 optimization thread [Re: splashmaker] #312314
02/24/10 07:43
02/24/10 07:43
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Nice info splashmaker... Until now, all I did with grouping is to devide between my level and the sky box...

Page 3 of 3 1 2 3

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1