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Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Xarthor] #308976
02/06/10 10:01
02/06/10 10:01
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
"plus my movement code doesnt use time_step" could you explain that? what does it use? time_frame? cause without either, your game would not be fps-independent...?


~"I never let school interfere with my education"~
-Mark Twain
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: Germanunkol] #308987
02/06/10 11:26
02/06/10 11:26
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Xarthor
Maybe it filters out the movement data which the client sends to the server and manipulates it.
Or is the whole movement calculate on the server?
no, it is client side movement, i'll have to code in some checks
Originally Posted By: Germanunkol
"plus my movement code doesnt use time_step" could you explain that? what does it use? time_frame? cause without either, your game would not be fps-independent...?
the movement is physics based sp its applying forces to move a character, after further looking, i do see that i used time_step though
-nervous laugh-

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #309214
02/07/10 23:30
02/07/10 23:30
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
am trying to test how sufficient the multiplayer code i wrote so far is, so anyone that has the GoldenEye project and can assist, it would be nice to see you online

i want to get 8 players running around then have them give a report of how bad/good the hit detection is, am only doing this for the next few hours though

see you online

--dark--

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: alibaba] #310957
02/17/10 21:18
02/17/10 21:18
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Hi Darkinferno,.i have a question:
is it possible that you could release the source code of this project, so we can see how we can make great multiplayergames like you? or maybe a tutorial, because this game is so great even with a "blurry" grafic. is it possible? it would be really great! because it has everything what a multiplayergame needs.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: alibaba] #310960
02/17/10 21:41
02/17/10 21:41
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
yes am aware but this code is the core of our other fps project "scion", sadly i cant release that yet, but nearing scions completion i may look into doing a template or tut, cant guarantee that however because scions development is already stressing on time

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: slacer] #313036
02/27/10 15:44
02/27/10 15:44
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
JUST A NOTE:

i'll be removing all videos from the youtube page shorty as they dont reflect the quality we're aiming for, new videos will replace them shortly

Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated] [Re: darkinferno] #313543
03/01/10 23:05
03/01/10 23:05
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline
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MrNoOne  Offline
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M

Joined: Jul 2008
Posts: 21
you should keep them to show how much you have improved. smirk

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