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2D Physics #309451
02/09/10 14:05
02/09/10 14:05
Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
hopfel Offline OP
User
hopfel  Offline OP
User

Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
I made this game for the beginner-contest from George many months ago, but I feld like to keep it up, so I made it better. Have fun!

Features

- 40 Levels
- All 10 Levels a new music
- A tutorial
- You can change the style from the objects

Downloadlink

Critic requested!
(I made the pictures with paint, so I hope the graphic is not too horrible)


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Re: 2D Physics [Re: hopfel] #309452
02/09/10 14:25
02/09/10 14:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Really nice Physics Puzzle game! With a nice User Interface it can be a seller.

tree marks:
-the player has to press the left mousebutton and use the wheel
at the same time for rotation. That too complicated and bad to handle.
Try to let the object rotate directly when the player
hovers over it and uses the wheel, or let it get constantly selected with the right Mousebutton.

-let the user skip the tutorial, or make a special seperate tutorial level.

-dont use such an unzip extractor.

Either use a classic installer, or just a zip
(use a zip archive, not rar or 7zip, lots of casual users cant extract them, and they dont save much more space
than a normal zip.)

Really nice entry I have to say.
Spend some additional time (or help from an Artist) to pimp
up the panel grafix. Then its a really good casual game.

You might also think about implementing an Editor for new levels.
So Users can set up levels, save them (in a textfile or so)
and upload them to your server.

Re: 2D Physics [Re: Damocles_] #309587
02/10/10 03:44
02/10/10 03:44
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Very nice, but what bugs me a little bit is that the ball is too "jumpey" and the "basket" is too small and narrow, i have to adjust the pieces pixel by pixel sometimes so it jumps right inside or it just jumps off the edges and flies all over the place


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: 2D Physics [Re: Michael_Schwarz] #310680
02/16/10 14:34
02/16/10 14:34
Joined: Jul 2009
Posts: 16
E
episch Offline
Newbie
episch  Offline
Newbie
E

Joined: Jul 2009
Posts: 16
like it. i test all levels and its really funny

Re: 2D Physics [Re: episch] #310684
02/16/10 14:47
02/16/10 14:47
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
I went to level 22 or so... Like it as well laugh

You should really get some nice graphics for it though... Ask some friends who are into image manipulation maybe?


~"I never let school interfere with my education"~
-Mark Twain
Re: 2D Physics [Re: Germanunkol] #311020
02/18/10 09:10
02/18/10 09:10
Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
hopfel Offline OP
User
hopfel  Offline OP
User

Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
Thank you for your good comments! laugh
I'm working on it, it has an editor, the interface is better to handle and it has more music now. But I can't upload it, because I'm away from home, so I can't upload it at my server and I don't want it upload on ifile, so I'm going to upload it next sunday laugh

But I have no idea, how to fix that with the ingame upload and download from the levels on the server. Has anyone a tip for me?


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Re: 2D Physics [Re: hopfel] #311034
02/18/10 10:51
02/18/10 10:51
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
well, the first thing is to create a format to save levels.
(for example, storing a list of objects
-type, position, rotation
as a list.

Then maybe write an exporter/importer into a pure textfile.
This way people can at least exchange the textfiles.

To upload it to a server I would try to set up a php (+mySql) solution.
In the JewelDrop Demo Threat I have also posted my simple php
code. Which can upload and download textbased data.
This could be used for levels.
(needs also things like selection of the level to install etc..
but its a beginning)
Good about php is, that you can let it run on a free
online server.


The easiest is though to just let users be able to upload
the level directly as textfiles to your server, and manually
downloading and installing them.
(The most primitive would be to just use a forum, insert
the text-content, and downloaders copy-paste this back to
a levelfile. Its a bit very simple thoug. Better is to set up
a normal file-upload solution.)

You could also put user-level into a level-pack, so people
can download them as a whole pack.


Re: 2D Physics [Re: Damocles_] #311062
02/18/10 13:18
02/18/10 13:18
Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
hopfel Offline OP
User
hopfel  Offline OP
User

Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
The loader and saver is just finished, so I only need to code the online part laugh
I downloaded your JewelDrop, but I didn't think, that it works with text-files. I need a tool for that, right?
I'll have a look at your code and try to understand it

Last edited by hopfel; 02/18/10 14:14.

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Re: 2D Physics [Re: hopfel] #311078
02/18/10 15:13
02/18/10 15:13
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Es its a bit try.
You probably need to either send the object-parameters as one long
string.
The php needs to store this info (Sql or textfile) as a
specific entry.

When doenloading you need to send a list of entries.
The player selects one, and the php then sends back this
string with object entries.

To make it work offline, you need to save these new files
then locally.

A bunch of work for you wink

Or you go with saving new level locally into files firt.
Make a little forum to upload the new levelpacks.

Re: 2D Physics [Re: Damocles_] #311084
02/18/10 15:40
02/18/10 15:40
Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
hopfel Offline OP
User
hopfel  Offline OP
User

Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
Hmm... I made a little test-script to experiment with this tool, but it doesn't work, because it's for A6, but I have A7 :S
Is there such a tool for A7 too? Maybe with fdp-support?
(I found anet, but that's too expensive for me and I don't need all functions)


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