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[FREE] Normalmap Generator #312101
02/23/10 09:50
02/23/10 09:50
Joined: Dec 2000
Posts: 4,608
mk_1 Offline OP

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mk_1  Offline OP

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Joined: Dec 2000
Posts: 4,608
I've been searching the internet for some time to find a simple normalmap generator and mostly found commercial stuff like CrazyBump or bloated programs that do a lot more than is needed for me. Another possibility is a free Photoshop or Fimp plugin. As I don't own Photoshop and am not much of a friend of Gimp I decided to write a generator myself.
Actually it's a rip from a bigger editor I'm working on so don't expect too much.



Normalmap Generator


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Re: [FREE] Normalmap Generator [Re: mk_1] #312110
02/23/10 10:53
02/23/10 10:53
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
Do you combine the normalmaps of three different blurr stages? It would probably be nice to have a little more freedom, but I guess the results are already better than those, still too many people are working with. What about maybe some batch functionality? The results may aren´t perfect for each texture then, but I am lazy and have quite a few textures without normalmaps wink

Re: [FREE] Normalmap Generator [Re: Slin] #312116
02/23/10 11:20
02/23/10 11:20
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wow! Very handy tool!

Re: [FREE] Normalmap Generator [Re: Pappenheimer] #312120
02/23/10 11:44
02/23/10 11:44
Joined: Dec 2000
Posts: 4,608
mk_1 Offline OP

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mk_1  Offline OP

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Joined: Dec 2000
Posts: 4,608
The map is scaled to 1/4 and 1/8 and rescaled again so it's actually bilinear filtering only. Batch functionality should be possible. Maybe I'll implement it but rotating the preview cube is more important right now.


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Re: [FREE] Normalmap Generator [Re: mk_1] #312127
02/23/10 12:41
02/23/10 12:41
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Germany, BaWü
awesome work allways usefull wink


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Re: [FREE] Normalmap Generator [Re: aztec] #312174
02/23/10 15:43
02/23/10 15:43
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
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take me down to the paradise c...
Extremely sweet, thanks! laugh

Re: [FREE] Normalmap Generator [Re: Cowabanga] #313030
02/27/10 15:36
02/27/10 15:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
That is great, thank you!

A little bug:
The "generate" process did not stop (the progress bar was complete) and the generate window did not disappear after I clicked the button to create the normal map a second time with a higher "big detail" value.


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Re: [FREE] Normalmap Generator [Re: Superku] #313057
02/27/10 16:16
02/27/10 16:16
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
Do you use the CPU or the GPU?
I started dev such an editor using pp effects wich was indeed quite fast, but then I decided to wait for the engine feature wich allows you to modify a bitmap through a shader directly (instead of the rendering only) since using ppEffects is not so handy tongue

Nevertheless, great work! wink

Re: [FREE] Normalmap Generator [Re: Hummel] #313080
02/27/10 16:50
02/27/10 16:50
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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mikaldinho  Offline
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Joined: Feb 2010
Posts: 457
Norfolk,England
thanks for the handy tool m8.

Re: [FREE] Normalmap Generator [Re: mikaldinho] #313083
02/27/10 16:56
02/27/10 16:56
Joined: Dec 2000
Posts: 4,608
mk_1 Offline OP

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mk_1  Offline OP

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that's actually a nice idea, Hummel. I'll think about implementing this. Will post a new version than where you can move the cube and the light source


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