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WED lights #311250
02/19/10 04:51
02/19/10 04:51
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
I have a map built in wed but all of my models/terrain doesnt cast a shadow but the prefabs do..is their a way to change this?Also, all of the places not lit are completely black,is there a way to change that?

Last edited by danielbiggers01; 02/19/10 04:52.

a7 pro
Re: WED lights [Re: danielbiggers01] #311323
02/19/10 14:55
02/19/10 14:55
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Do you have set the Shadow Flag? Do you have A7 Com? Is the ground a Terrain?

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: WED lights [Re: rvL_eXile] #311476
02/19/10 23:42
02/19/10 23:42
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
The ground is is a terrain,the shadow flag is set but im not sure if its the A7 comercial,but it is A7


a7 pro
Re: WED lights [Re: danielbiggers01] #311477
02/19/10 23:44
02/19/10 23:44
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
In A6 there was a "Cast Shadows on Terrains" Bug... to solve this only create a large Block under the Terrain with the default texture, maybe this helps...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: WED lights [Re: rvL_eXile] #311479
02/19/10 23:55
02/19/10 23:55
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
ok thanks for the tip....will this work for my other models(trees/rocks)?


a7 pro
Re: WED lights [Re: danielbiggers01] #311489
02/20/10 00:37
02/20/10 00:37
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
the tip worked for my characters shadow but all my detail modesls still arent casting a shadow


a7 pro
Re: WED lights [Re: danielbiggers01] #311494
02/20/10 02:00
02/20/10 02:00
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
my terrain is alto not creating a shadows from the hills


a7 pro
Re: WED lights [Re: danielbiggers01] #311800
02/21/10 16:14
02/21/10 16:14
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Again, what version of the engine are you running? Look under "Help" then "About" in WED.

For the "no light = black" part...change the Ambient color of the level under "File --> Map Properties --> Sun". For most outdoor levels you probably want to go with a dark purple or blue depending on how Yellow/Orange or White your Sun light is.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: WED lights [Re: Paul_L_Ming] #311912
02/22/10 05:37
02/22/10 05:37
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
ok .. ill try that


a7 pro
Re: WED lights [Re: danielbiggers01] #312299
02/24/10 04:05
02/24/10 04:05
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
im on the a7 version


a7 pro
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