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Re: From the makers of "The Shadow Of The Collossus"
[Re: Pappenheimer]
#312517
02/25/10 11:33
02/25/10 11:33
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku

Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Yeah i'm following it for a few years now, it was called "Trico" before i think (if you consider ICO being part one, SOTC being part two, and this game being part three). I always keep forgetting the new name, it's so... common. But anyway i think it will be awesome, i didn't like ICO much gameplay wise but loved the art/style and i totally love SOTC so this one will be really interesting too 
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: From the makers of "The Shadow Of The Collossus"
[Re: Captain_Kiyaku]
#312657
02/25/10 19:37
02/25/10 19:37
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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I was deeply impressed by the "Colossus", but I didn't like the need of killing these likable monsters by hitting the sword into their head. Nonetheless, the story was very well though out. (Although, I don't get why authors all around the world think, that there is the need of stories with the nonsense of something inconceivable evil.) Now, they seemed to aim for a gameplay where the monster is your friend. I'm tempted to write a code where you can climb up a monster, as well!  That shouldn't be too complicating, but noone will ever achieve such elegance of the animations and movements as you can see in these scenes.
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Re: From the makers of "The Shadow Of The Collossus"
[Re: Pappenheimer]
#312666
02/25/10 20:17
02/25/10 20:17
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku

Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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I liked how you somehow start thinking this isn't right, killing all of these creatures, cause it will release something bad..
But i loved how each of the collossus had their own system to fight for (you didn't always have to hit their head but certain spots, and sometimes well hidden like underwater).
The climbing thing is actually not that easy. I once saw a website written by the developrs, they explained how they made the fur and the climbing part (among other things as well). They used a nice IK system to get the smooth movements when climbing on it, and they used an additional model for the collisions only (like the spots where you can climb on). It was really interesting, dunno if i can find it again.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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