Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, The_Judge, Grant), 898 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
From the makers of "The Shadow Of The Collossus" #312516
02/25/10 11:19
02/25/10 11:19
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Did anyone already see the Trailer of "The Last Guardian"?

http://g4tv.com/videos/38762/The-Last-Guardian-Sony-E3-Press-Conference/

Re: From the makers of "The Shadow Of The Collossus" [Re: Pappenheimer] #312517
02/25/10 11:33
02/25/10 11:33
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Yeah i'm following it for a few years now, it was called "Trico" before i think (if you consider ICO being part one, SOTC being part two, and this game being part three).
I always keep forgetting the new name, it's so... common.

But anyway i think it will be awesome, i didn't like ICO much gameplay wise but loved the art/style and i totally love SOTC so this one will be really interesting too laugh


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: From the makers of "The Shadow Of The Collossus" [Re: Captain_Kiyaku] #312657
02/25/10 19:37
02/25/10 19:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I was deeply impressed by the "Colossus", but I didn't like the need of killing these likable monsters by hitting the sword into their head.
Nonetheless, the story was very well though out. (Although, I don't get why authors all around the world think, that there is the need of stories with the nonsense of something inconceivable evil.)

Now, they seemed to aim for a gameplay where the monster is your friend.

I'm tempted to write a code where you can climb up a monster, as well! wink That shouldn't be too complicating, but noone will ever achieve such elegance of the animations and movements as you can see in these scenes.

Re: From the makers of "The Shadow Of The Collossus" [Re: Pappenheimer] #312666
02/25/10 20:17
02/25/10 20:17
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
I liked how you somehow start thinking this isn't right, killing all of these creatures, cause it will release something bad..

But i loved how each of the collossus had their own system to fight for (you didn't always have to hit their head but certain spots, and sometimes well hidden like underwater).

The climbing thing is actually not that easy. I once saw a website written by the developrs, they explained how they made the fur and the climbing part (among other things as well). They used a nice IK system to get the smooth movements when climbing on it, and they used an additional model for the collisions only (like the spots where you can climb on). It was really interesting, dunno if i can find it again.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: From the makers of "The Shadow Of The Collossus" [Re: Captain_Kiyaku] #312671
02/25/10 20:45
02/25/10 20:45
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You only have two 'main' characters: the monster and the player. This allows you to combine the monster of many entities. Also, to cycle through the vertices that are supposed to serve as hook or handle isn't a problem. Depending on which direction key the player pushes, you search in different directions from the player entity for those vertices and move him over to that point.

Re: From the makers of "The Shadow Of The Collossus" [Re: Pappenheimer] #312673
02/25/10 20:55
02/25/10 20:55
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: From the makers of "The Shadow Of The Collossus" [Re: Captain_Kiyaku] #312682
02/25/10 22:25
02/25/10 22:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thank you! I guess, I already read something like that, but it is great to see the pictures in the high resolution.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1