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Re: Tacho [Re: Superku] #313127
02/27/10 20:28
02/27/10 20:28
Joined: Feb 2010
Posts: 28
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Wr2_freak Offline OP
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Wr2_freak  Offline OP
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Joined: Feb 2010
Posts: 28
Code funzt jetzt.Aber tacho funzt nicht.ALso weder Tachozeiger noch bewegung.

Last edited by Wr2_freak; 02/27/10 20:32.
Re: Tacho [Re: Wr2_freak] #313130
02/27/10 20:31
02/27/10 20:31
Joined: Feb 2010
Posts: 28
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Wr2_freak Offline OP
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Wr2_freak  Offline OP
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Joined: Feb 2010
Posts: 28
Das Projekt ist in 3 Teile aufgespaltet

Steuerung
Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////



var speed=0;
var my_var =  0;
my_var = speed;




function main()
{
fps_max = 240;
max_entities = 1500; 
level_load ("Test.wmb");



}





action car_1()
{
	
	
	//////////////////////////////////
	while(1)
	{
	
		// KAMERA:
		vec_set(camera.x,vector(-200,0,60));
		vec_rotate(camera.x,camera.pan);
		vec_lerp(camera.pan,camera.pan,my.pan,0.2);
      vec_add(camera.x,my.x);
		
		//////////////
			// move the car using relative_speed
		if (key_a)
			my.pan += 5*time_step; // increase the pan angle of the car
		if (key_d)
			my.pan -= 5*time_step; // decrease the pan angle of the car
				// move the car using relative_speed
	   if (key_w && speed<80) // wenn die Leertaste gedrückt und speed kleiner als 10 ist
         speed+=10*time_step; // erhöhe Speed
         else // sonst
      if(speed>0) //solange speed grösser als null ist
         speed -= 3  * time_step; // vermindere speed
       c_move (my, vector(speed*time_step, 0, 0), nullvector, GLIDE); // bewege das Auto abhängig von speed
      //////	Rückwärts-Difinition	
		if (key_s ) // press and hold the "Space" key to move the car
			c_move (my, vector(-20*time_step, 0, 0), nullvector, GLIDE);
			if (key_cul)
			my.pan += 5*time_step; // increase the pan angle of the car
		if (key_cur)
			my.pan -= 5*time_step; // decrease the pan angle of the car
				// move the car using relative_speed
	   if (key_cuu && speed<80) // wenn die Leertaste gedrückt und speed kleiner als 10 ist
         speed+=10*time_step; // erhöhe Speed
         else // sonst
      if(speed>0) //solange speed grösser als null ist
         speed -= 3  * time_step; // vermindere speed
       c_move (my, vector(speed*time_step, 0, 0 ), nullvector, GLIDE); // bewege das Auto abhängig von speed
      //////	Rückwärts-Difinition	
	
		if (key_cud) 
      c_move (my, vector(-20*time_step, 0, 0), nullvector, GLIDE);
      
		
		if (key_n) // press and hold the "Space" key to move the car
		c_move (my, vector(50*time_step, 0, 0), nullvector, GLIDE);
		wait(1);
	
	
	  

	}
	
	
}




Menü

Code:
function quit_program()
{
  while (key_any) { wait (1); }
  sys_exit(NULL);
}








STRING* back_str = "Spielstand zurücksetzen ? ";

TEXT* sicher_txt =
{
	pos_x = 100;
	pos_y = 85;
	string (back_str);
	flags = OUTLINE ;
	font = Arial#17;
}





PANEL* Menu =
{
	
 button(30,100, "Newgame2.jpg","Newgame1.jpg", "Newgame1.jpg", load_level , NULL, NULL); 
 button(150,400, "exit2.jpg","exit1.jpg", "exit1.jpg", quit_program , NULL, NULL); 
 button(120,325, "Credits2.jpg","Credits1.jpg", "Credits1.jpg", playVideo2 , NULL, NULL);
 button(90,250, "options2.jpg","options1.jpg", "options1.jpg", show_option , NULL, NULL);  
 button(60,175, "Load2.jpg","Load1.jpg", "Load1.jpg", load_error , NULL, NULL); 
 

	 flags = OUTLINE ;

}

 

PANEL* Main6 =
{
	pos_x = 400;
	pos_y = 130;
    bmap = "Main3.jpg";
  
      flags =  OUTLINE ;

}

PANEL* Demo =
{
	pos_x = 450;
	pos_y = 50;
    bmap = "Demo.tga";
    flags = OUTLINE | OVERLAY ;

}

PANEL* back =
{
	
  
    button(280,70,  "losch2.jpg","losch1.jpg", "losch1.jpg", delete_file , NULL , NULL); 
    
     
      flags = OUTLINE ;

}



PANEL* test =
{
	
  
    button(280,530, "Speichern2.jpg","Speichern1.jpg", "Speichern1.jpg", show_hauptmenue2 , NULL , NULL); 
    
      flags = OUTLINE ;

}

PANEL* Main1 =
{
	pos_x = 400;
	pos_y = 130;
    bmap = "Main3.jpg";
  
      flags = OUTLINE ;

}



function show_hauptmenue2()
{
// Panels unsichtbar machen:
reset (test, SHOW);
reset (back, SHOW);
reset (sicher_txt, SHOW );

// Panels sichtbar machen:
set (Menu, SHOW );
set (Main1, SHOW );
set (Demo, SHOW );




}







PANEL* Tacho =
{
	pos_x = 600;
	pos_y = 400;
    bmap = "Tacho.tga"; 
    flags = OUTLINE | OVERLAY    ;
    
}

PANEL* Tachozeiger =
{
	center_x = 1;
   center_y = 1;
    needle(700,340,"Zeiger.tga",700,340,180,0,100,my_var); 
    flags =  VISIBLE | SHOW ;
    
 }   
    

function exit_level()
{
level_load(NULL);

reset (Tacho , SHOW);
reset (Tachozeiger , SHOW);

set (Menu , SHOW);
set (Main1 , SHOW);
set (Demo, SHOW );
mouse_mode = 2;
}


function load_level()
{
level_load ("Test.wmb");
set (Tacho , SHOW);
set (Tachozeiger , SHOW);

reset (Menu , SHOW);
reset (Main1 , SHOW);
reset (Demo , SHOW );
mouse_mode = 0;



}




function playVideo2()
{
media_play("Credits.wmv",0,100);

}




function show_option()
{
reset (Menu, SHOW );
reset (Main1, SHOW );
reset (Demo, SHOW );

set (test, SHOW );
set (back, SHOW);
set (sicher_txt, SHOW );
}

function delete_file()
{

 file_delete ("Test.SAV"); 


}


PANEL* error1 =
{
	button(-225,180, "error1.jpg","error1.jpg", "error1.jpg", NULL , NULL, NULL);
  
   flags = OUTLINE ;
	
}




function load_error()
{
set (error1, SHOW);
wait(300);
reset (error1, SHOW);


}



Vorspann Hauptcode
Code:
Code:#include <acknex.h>
#include <windows.h>
#include <default.c>
#include "Menue.c"
#include "Steuerung.c"
//////////////////////

BMAP* Maus = "Maus.tga"; 


	




function playVideo()
{
media_play("Vorspann.wmv",0,100);


}





function main()
{
video_screen = 2; 
max_entities = 1500;
 
//level_load();
on_h = exit_level;
mouse_map = Maus; 


mouse_mode = 2;
	while (1)
	{
		mouse_pos.x = mouse_cursor.x;
		mouse_pos.y = mouse_cursor.y;
		wait (1);



sky_color.blue = 0;
sky_color.green = 0;
sky_color.red = 0;
}



}

PANEL* Main6 =
{
	pos_x = 220;
	pos_y = 100;
    bmap = "Main3.jpg";
  
      flags = SHOW | OUTLINE ;

}

PANEL* Link=
{
	
 button(310,530, "Newgame2.jpg","Newgame1.jpg", "Newgame1.jpg", show_hauptmenue , NULL, NULL);
	  flags = SHOW | OUTLINE;
}





function show_hauptmenue()
{
// Panels unsichtbar machen:
reset (Link, SHOW);
reset (Main6, SHOW);


// Panels sichtbar machen:
set (Menu, SHOW );
set (Main1, SHOW );
set (Demo, SHOW );

}



Last edited by Wr2_freak; 02/27/10 20:34.
Re: Tacho [Re: Wr2_freak] #313137
02/27/10 21:06
02/27/10 21:06
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Setze den layer der Panels.
Panels mit höherem layer werden VOR denen mit niedrigem layer angezeigt. Die Nadel muss einen höheren layer (z.B layer = 2;) haben als der Tacho (z.B layer = 1;)

EDIT: Habe gerade nachgeschaut, wird auch im TUTORIAL erklärt. (Auch auf deutsch !!!!)

Last edited by Widi; 02/27/10 21:15.
Re: Tacho [Re: Wr2_freak] #313138
02/27/10 21:08
02/27/10 21:08
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Arbeite ein/das Tutorial durch, dauert nicht sonderlich lange, denke ich.
Guck dir mal folgende Zeilen an und finde heraus, dass my_var = speed; nichts anderes ist als my_var = 0;, ganz egal, was speed nach Ausführung dieser Zeile für einen Wert annimmt.

var speed=0;
var my_var = 0;
my_var = speed;


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Tacho [Re: Widi] #313139
02/27/10 21:13
02/27/10 21:13
Joined: Feb 2010
Posts: 28
W
Wr2_freak Offline OP
Newbie
Wr2_freak  Offline OP
Newbie
W

Joined: Feb 2010
Posts: 28
Hab ich:


PANEL* Tachozeiger =
{
center_x = 1;
center_y = 1;
needle(700,340,"Zeiger2.tga",700,340,180,0,100,my_var);
layer = 1;
flags = VISIBLE | SHOW ;

}



Seh ihn aber immer noch nciht

Re: Tacho [Re: Wr2_freak] #313140
02/27/10 21:18
02/27/10 21:18
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
LIes genauer!!! layer = 2 für den Zeiger und layer = 1 für den Tacho (layer =1 ist standard für Panels, also nützt layer = 1 bei deinem Zeiger nichts)

Re: Tacho [Re: Widi] #313142
02/27/10 21:21
02/27/10 21:21
Joined: Feb 2010
Posts: 28
W
Wr2_freak Offline OP
Newbie
Wr2_freak  Offline OP
Newbie
W

Joined: Feb 2010
Posts: 28
Das gibts doch nciht es zeigt keinen zeiger an!K.A Ich habe es auch mal mit der positon: 1,1 (x,y) versucht.Auch nichts!

Re: Tacho [Re: Wr2_freak] #313144
02/27/10 21:29
02/27/10 21:29
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Wie gross ist denn dein Zeiger? Sehe gerade dass der Drehpunkt bei 700,340 liegt. Der Zeiger muss ja den ganzen Bildschirm ausfüllen (grösser als 700 * 340). Falls nicht, verringere die Werte auf mal die Hälfte der Grösse des Bildes.

EDIT: Sonst versuche einen normalen Panel mit dem Zeigerbild (ohne needle) darzustellen, um zu sehen ob das Bild überhaupt dargestellt wird.

Last edited by Widi; 02/27/10 21:32.
Re: Tacho [Re: Widi] #313145
02/27/10 21:30
02/27/10 21:30
Joined: Feb 2010
Posts: 28
W
Wr2_freak Offline OP
Newbie
Wr2_freak  Offline OP
Newbie
W

Joined: Feb 2010
Posts: 28
nicht sehr groß!Aber wenn ich ih auf 1,1 tu mach es auch nichts.er ist dann auch nicht da

Re: Tacho [Re: Wr2_freak] #313147
02/27/10 21:35
02/27/10 21:35
Joined: Feb 2010
Posts: 28
W
Wr2_freak Offline OP
Newbie
Wr2_freak  Offline OP
Newbie
W

Joined: Feb 2010
Posts: 28
es wird nun angezegigt.ABer der zeiger bewegt sich keinen milimeter

Code:
PANEL* Tachozeiger =
{
	center_x = 100;
   center_y = 100;
    needle(100,100,"Zeiger.tga",100,100,180,0,100,my_var); 
    layer = 2;
    flags =  VISIBLE  ;
    
 }





Code:
var speed=0;
var my_var =  0;
my_var = speed;




Code:
action car_1()
{
	
	
	//////////////////////////////////
	while(1)
	{
	
		// KAMERA:
		vec_set(camera.x,vector(-200,0,60));
		vec_rotate(camera.x,camera.pan);
		vec_lerp(camera.pan,camera.pan,my.pan,0.2);
      vec_add(camera.x,my.x);
		
		//////////////
			// move the car using relative_speed
		if (key_a)
			my.pan += 5*time_step; // increase the pan angle of the car
		if (key_d)
			my.pan -= 5*time_step; // decrease the pan angle of the car
				// move the car using relative_speed
	   if (key_w && speed<80) // wenn die Leertaste gedrückt und speed kleiner als 10 ist
         speed+=10*time_step; // erhöhe Speed
         else // sonst
      if(speed>0) //solange speed grösser als null ist
         speed -= 3  * time_step; // vermindere speed
       c_move (my, vector(speed*time_step, 0, 0), nullvector, GLIDE); // bewege das Auto abhängig von speed
      //////	Rückwärts-Difinition	
		if (key_s ) // press and hold the "Space" key to move the car
			c_move (my, vector(-20*time_step, 0, 0), nullvector, GLIDE);
			if (key_cul)
			my.pan += 5*time_step; // increase the pan angle of the car
		if (key_cur)
			my.pan -= 5*time_step; // decrease the pan angle of the car
				// move the car using relative_speed
	   if (key_cuu && speed<80) // wenn die Leertaste gedrückt und speed kleiner als 10 ist
         speed+=10*time_step; // erhöhe Speed
         else // sonst
      if(speed>0) //solange speed grösser als null ist
         speed -= 3  * time_step; // vermindere speed
       c_move (my, vector(speed*time_step, 0, 0 ), nullvector, GLIDE); // bewege das Auto abhängig von speed
      //////	Rückwärts-Difinition	
	
		if (key_cud) 
      c_move (my, vector(-20*time_step, 0, 0), nullvector, GLIDE);
      
		
		if (key_n) // press and hold the "Space" key to move the car
		c_move (my, vector(50*time_step, 0, 0), nullvector, GLIDE);
		wait(1);
	
	
	  

	}
	
	
}



Last edited by Wr2_freak; 02/27/10 21:38.
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