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Re: Untitled Platformer - Artists' corner [Re: Germanunkol] #312912
02/26/10 22:02
02/26/10 22:02
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
I am sorry for my lack of participation. I have had some serious issues at home that has taken my attention away. Is there anything I can do to help anywhere?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Untitled Platformer - Artists' corner [Re: Blink] #312942
02/27/10 00:55
02/27/10 00:55
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
@Blink
It's o.k. smile We haven't yet made any structural decisions and you are always free to display your work(the link will be added to ArtPad(http://etherpad.com/qO7uSEtQPl) under your nick) and specify what development segments you are interested in(under A.SKILLS).
At this moment we are also taking a menu/hud design proposals. You can put your proposals in a form of a question in ArtPad or, if you have more of a visual idea, make some sketches and upload them to SkyDrive.

...
I have finished uploading my new zip with one new level(with zoom for all levels) and WIP boy player model.

Boy player model is still very, very WIP and I had every problem imaginable with this file, from geometry to texturing, exporting, animation... mad only reason he is in the zip is because the problems with him can't be fixed in a two days and I don't want to be the only one to delay development. I will, naturally, work on him and with any luck have a functional model in a few days but, for now, his not really much more then a hint of what he may be in the future. I also have to make a 2D version of the boy & to finish that long-announced 3D SF Knight model that I wanted to contribute to the community & also adjust for this project.

Btw the doll-looking face is not intentional I just didn't have the time to fix it since I made a mistake and made UV mapping for the face to be half mapped & mirrored (also with bad lightning choice).


Last edited by Ganderoleg; 02/27/10 01:26.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Germanunkol] #312944
02/27/10 01:31
02/27/10 01:31
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
@ Germanunkol I believe that is the second part of my winzip file involving my remake of George's demo level. It's in two parts, so you need to download both of them in order to extract the necessary files.


Guardian

Game Models
Re: Untitled Platformer - Artists' corner [Re: Guardian] #312958
02/27/10 09:54
02/27/10 09:54
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Ganderoleg, good to see you got it done! Shape and size of the boy look good.
The thing I like most about your levels is the red lights in the third level. They look really cool laugh

What I'm missing in all of our artwork-prototypes is the second layer that the programming team seems to have decided on....
I started making a level which features this, but didn't get very far yet. frown


~"I never let school interfere with my education"~
-Mark Twain
Re: Untitled Platformer - Artists' corner [Re: Germanunkol] #313006
02/27/10 14:28
02/27/10 14:28
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
We didn't decide anything about the second layer yet, but we wanted to use Superku's free time laugh. Nevertheless, I think it's a good idea, even though it won't be used in all the levels (I guess).

Re: Untitled Platformer - Artists' corner [Re: George] #313028
02/27/10 15:31
02/27/10 15:31
Joined: Mar 2006
Posts: 27
BUG Offline
Newbie
BUG  Offline
Newbie

Joined: Mar 2006
Posts: 27
Downloaded the newer version of the project and I have to say that I love it (especially the following camera). Maye I'll create and upload a castle themed level tonight. Stay tuned laugh

Re: Untitled Platformer - Artists' corner [Re: BUG] #313141
02/27/10 21:20
02/27/10 21:20
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
I'll also try to finish one more (the one that I started earlier), though it won't be done till tomorrow. So if you're willing to wait for BUG and me, we'll probably have two more prototypes tomorrow, and mine will use superku's work as well, if that's all right with you, Ganderoleg.
I know that you asked for closed-level and non-sidescrolling, but I really think this game will live off of that. frown So if it's all right I'll try making one with sidescrolling and no level border.
I'm sorry if I go against instructions here, but I believe it is a big part of the game, and I like the way superku's new demo works, I want to try how it looks in a stylized world...

Last edited by Germanunkol; 02/27/10 21:22.

~"I never let school interfere with my education"~
-Mark Twain
Re: Untitled Platformer - Artists' corner [Re: Germanunkol] #313152
02/27/10 22:20
02/27/10 22:20
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
O.k. we can wait until you two finish them smile

Maybe I will also give it a try with a Superku new level. If I can combine few things and create a level until you two are done I will upload it also grin

...but there is no difference (in levels that use 3D technique) between what we have done and Superku level. All that needs to be done in our levels to match it is to remove the frame and add more geometry. In some cases there is even no need for extra geometry- just a moving camera and a bigger zoom.
As for 2D levels, I believe that the things are a bit different but also doable. Positioning the 2D layers closer together should fix the problem with gaps & moving cameras. There shouldn't be any visible distortions if 2D layers are closer to one another.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #313338
02/28/10 20:56
02/28/10 20:56
Joined: Mar 2006
Posts: 27
BUG Offline
Newbie
BUG  Offline
Newbie

Joined: Mar 2006
Posts: 27
Also my level is still WIP, I want to show you some screens of the castle. I've still to add some land with trees etc...








Re: Untitled Platformer - Artists' corner [Re: BUG] #313341
02/28/10 21:15
02/28/10 21:15
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
I uploaded another example to the skydrive. You can't actually do anything in it except walk this one corridor. I'm sorry about this, it didn't work out the way I wanted: I had complications rendering the normalmaps. It was supposed to look much, much better and be much bigger. Also, the black borders weren't intended, it was supposed to be all textured, but I'm getting tired and I've worked on this for many hours now...

Focus on this new example was supposed to be the normalmapping+specularity and the level geometry. To create best results I believe we should make all visual elements as well as the interactive elements (boxes etc) as models and only the collision should be done with block geometry. That was sort of my focus...


~"I never let school interfere with my education"~
-Mark Twain
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